- highly optimized edge-loop topology which facilitates character animation - low triangle count (2728) yet complete with facial, hands and feet detail - clean mesh with generic style and simplified edge-loops means you can easily tweaked and customized it to your needs - ideal for real-time application such as video games - great foundation for displacement detailing (using zbrush, mudbox...)
A convenient and time-saving asset when used as a starting point to build new characters of any art style. Every character modeler should own one