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DLRUS_Trim_46_G_TH 3D Artist: DizzyLabs $6.00
DLRUS_Trim_46_G_TH Texture digital
DLRUS_Trim Texture digital_1 Texture DLRUS_Trim  digital_7 Texture DLRUS_Trim  digital_8 Texture DLRUS_Trim  digital_9

Delivery Formats: Download Only

Product Specifications:

Product ID: 5746

Media Type: Texture

Published: 6/20/2007 5:07:22 AM

Texture Type:
Resolution:75 dpi
Size (Pixels W x H):2048x2048
Alpha Channel:False
Specular Map:False

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Categories
Textures --> Architecture --> Walls
Keywords
dizzylabs dlrus rustic worn stressed architecture texture gamestash game gameready europe city urban tile tiled building trim front
Available Formats
jpeg 10.23 MB
Description
DIZZYLABS:: Rustic Architectural Textures - GameStash
This texture is a part of DizzyLabs Gamestash:: Rustic Architectural Textures pack representing the worn and stressed architectural parts and details standardized for the game development production.
About GAME STASH series:
DizzyLabs GAMESTASH texture series are made by professional game artists providing you with the invaluable out-of-the-box standardized solution to boost up your productivity in any game production pipeline, while respecting all the standards in todays game art production.

- Shot with professional SLR digital cameras to ensure best quality and high-resolution.
- Corrected lens distortion and vignetting.
- Removed lighting gradations.
- Textures are tiled in power of 2 dimensions ready for use in ANY GAME ENGINE.
- Additional map types: Bump, Normal, Displacement, Transparency.
- Ready to use with polybumpoffsetparallax-mapping realtime shaders.
- Componental texture design for easy derivation of new textures from existing ones.
- HiResolution - most textures are 2048x2048px.
- Highest quality setting JPEG compression, 24 bit RGB.

TEXTURE DESCRIPTION:
Stressed and worn building trim texture ready for usage in any game production pipeline.

Detailed texture set description:
Dimensions in pixels: 2048 x 2048
Tiling info: Textures are tiled only in horizontal direction.
Texture maps included:
-Color map
-Bump map
-Normal map
-Displacement map


Preview
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