Virtual Reality 3D Models

3D Models » Virtual Reality

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The design for VR is very similar to the design for video games, because in both cases you are dealing with an interactive 3D experience. The difference is that in VR you need to pay special attention to the effect of presence, immersive, non-linear narrative, non-nauseating movement and graphic optimization.
Most VR developers prefer to use game engines (unless they create a web VR, which is lower), and from the very beginning they have to choose what to work on. The most popular engines are Unreal Engine 4 (UE4) and Unity. They are both have very broad capabilities and are reliable tools. Around both, there were active communities with numerous information resources. Both engines allow you to control the 3D environment, import your own content (3D models, images, sound, video), and also program interactivity and gameplay. On YouTube, there is a huge number of training videos, and on the network – guides created by both the authors themselves and fans.
Among VR developers there is no generally accepted opinion that one of these engines is better than the other. Each has its own characteristics. UE4 is considered more optimized in terms of computation, gives a more reliable picture, but has a more steep learning curve. Unity was created from the calculation, so that its capabilities are sufficient to create commercial games, but it remains more intuitive and effective for novice developers. Unreal Engine 4 can be downloaded and used for free, but authors will have to unfasten their quarterly income by 5% of the game if it exceeds $ 3000. Unity has several versions of different cost, but you can stop for free Unity Personal. It is advisable to try both engines to see which one suits you best, although it is difficult to make a mistake here, because you will in any case receive an excellent and powerful tool.
Besides the game engines, you can turn to the development of interactive VR-web pages. This can be done using Mozilla’s A-Frame markup language, using JavaScript (dig into Three.js!), HTML5 and / or WebGL. Similar experiments are conducted in Chrome and Mozilla. Web development allows you to display VR content directly on users’ smartphones, so you do not need expensive additional hardware. Also, you do not have to compile or package the code, you can easily share your creations with friends. If you find this all too time-consuming, you can start with the simplest Vizor VR-scenes editor, Vizor, which allows you to draw on your computer and browse from mobile devices.
After you decide on the engine or web application, you should learn more about your choice. Begin with the basics of the programming language that your tool uses: C ++ and Blueprints Visual Scripting (UE4), C # (Unity), or custom markup language for Web applications. If you are developing for Android, then download Android Studio and try to deploy the training application. In the case of Google Cardboard and Unity, please refer to the Google SDK.
Now it’s time to pick 3D models which you would use in your game. In this category on Flatpyramid you will find a plenty of models that are suitable for your VR projects.