3D model of common cutlery dessert knife, fork and spoon. The model is UV-mapped and smoothable.
* Model was made with clean topology based on loops and quads.
* Support edges are provided to retain model's shape after subdivision.
* Model provides level of details enough for close-up renders.
* Objects, groups, materials, textures in a scene have unique and meaningful names.
* Model has real world scale (system units - centimeters).
* Base of the models is at the World Origin (0,0) just above the grid.
* Model provides clean non-overlapping UVs.
* Two *.max files are provided: with V-Ray materials and Standard materials.
* Along with model only file, .max scene is provided which includes cameras and lighting setup used to render preview images.
* The model is completely ready for visualization.
* The exchange formats were delivered with 3 levels of mesh subdivision: 0, 1 and 2
* Each mesh is put in a separate file.
* Product previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 2.
* max (Autodesk 3ds Max 2011, V-Ray renderer)
* max (Autodesk 3ds Max 2011, Scanline renderer)
* ma (Autodesk Maya 2011 (ASCII), Maya Software renderer)
* mb (Autodesk Maya 2011 (Binary), Maya Software renderer)
* c4d (Maxon Cinema 4D R13, default renderer)
* fbx (Autodesk FBX version 2013.3)
* obj (Wavefront Technologies)
* 3ds (3D Studio)
* png (Preview images)
* pdf (User Guide)
Polygon count (3626 vertices, 3620 quads, no tris or ngons):
* Knife: 1950 vertices, 1948 quads.
* Fork: 1086 vertices, 1084 quads.
* Spoon: 590 vertices, 588 quads.
* Knife: W=2,0cm, L=19,2cm, H=0,42cm
* Fork: W=2,4cm, L=16,8cm, H=1,8cm
* Spoon: W=3,8cm, L=17,0cm, H=2,2cm
* Materials: YES, procedural
* UVW unwrap: YES, non-overlapping
* Textures: NO