** MILITARY HUMVEE MODEL - DESERT CAMO VERSION**
Humvee Model Re-Engineered in MAYA 2009:
The model has been re-engineered into seperate sections and Texture map assigned.
Open the Outliner in MAYA to see a breakdown of each Section.
Humvee Model Texture Maps aand Detail in BodyPaint 3D :
Texture maps for the Model have been set to 2K (2048 x 2048 Pixels)
and are in Tiff Format.
Total number of Maps : 20.
WinRar Contents :
Cinema 4D file format. (c4d)
Texture Maps : 20 in total. (tiff format)
MAYA 2009 Scene file.(mb)
AutoDesk FBX File. (fbx)
Obj/Mat Files.
To switch Textures on in Maya : Load Obj or FBX File & press number key 6 and
allow some time for MAYA to Load/Assign the textures.
Attribute Settings in MAYA : All Model sections have had their respective
RENDER-STATS settings set to Basic : EG Primary Render :ON Double Sided:ON.
All other attributes set to 0.
**You can always switch ON the other settings in future**
** Open Attributes Window & open RENDER Stats in the NAME_POLYSURFACE Tab of the Model** ** Turn on other Settings if required**
[ I Recommend You leave SMOOTH-SHADING-OFF ]
Texture Settings in MAYA : The following Channels have been Edited and require no further tweaking.
AMBIENT CHANNEL/SPECULAR CHANNEL/REFLECTION CHANNEL.
The Colour Levels needn't be altered and reflect the desired effect for the Model.
Each File Format has been Load-Tested to ensure compatibility for your choice of 3D Package.
Enjoy & thankyou for purchasing the Model.
Regards
Gary Yates