High resolution and very accurate 3d model created according to real reference. Native format is Cinema 4d, the model can use Hypernurbs subdivision. Other formats are exported in one resolution. This can be further subdivided. Exported formats 3ds, max, fbx, and obj are prepared well to work correctly with every standard modeling software such as Maya, Lightwave, etc... Using FBX file for import is strongly recommended because it preserves basic material properties, objects hierarchy, uvw coordinates, and quad geometry. 3ds format preserves basic material properties, hierarchy and uvw coordinates, but all geometry is triangular. Max format includes hierarchy, quad geometry, Turbosmooth, and standard materials. OBJ format preserves only quad geometry and uvw coordinates. Each format of model (except for OBJ) has a hierarchy of parents and children objects ready to animate manually or using any car animation plugin. All mesh parts separated by material are joined under one empty (no polygons) object used as their pivot. All materials, textures, and objects are sorted well to make Your own materials for special render engines.
ONLY native c4d version has some special following features. It is animated using Xpresso (no keyframes), working smooth also with AR or Physical render's motion blur. Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights.
Textures are included with all files, main texture's size is 3072x3072 pixels split onto these channels - xxx_tex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), xxx_lum.jpg (luminance color). C4D version comes with standard and Vray materials. Vray engine doesn't support motion blur of other than keyframed motion. Previews were rendered using Cinema 4d 11.5 Model scale is unit millimeters. Environment scene where the car is placed is not included!
This model was created, saved and exported from Cinema 4d 11.5. Compatibility level with other versions may be restricted due to changes in versions of software, because some features, shaders etc may be renamed or removed from Cinema 4D versions above 11.5.
What exactly was the Montego, other than a Torino with a different front end? Umm; let me think on that…I know! It carries the distinction of being the longest car ever built on the “Falcon Platform“. With a length of 209.9”, it was almost two and a half feet longer than namesake 1960 Falcon that spawned this whole family.
Look closely, and you’ll see a 1966 Facon hiding in this 1970 Montego, and not all that successfully. Yes, there’s a bit more wheelbase (116″ vs. 110.9″), but that didn’t really affect the passenger compartment. But is sure did on the front end.
The MX had all the features of the base Montego plus mid-body side molding, chrome trim around the decklid, window frames on all four doors, loop carpeting, pleated cloth and vinyl or all-vinyl interior, and a teakwood appliquпїЅ insert for the steering wheel.