6 Tools That Allows You To Create 3D Models In VR

6 Tools That Allows You To Create 3D Models In VR

Virtual reality (VR) has been built up for a couple of years now, yet despite the fact that it’s been as of late eclipsed by augmented reality (AR) and artificial intelligence (AI), it seems hype surrounding VR is set to proceed. Numerous leading creatives mentioned the impacts of VR in the imaginative space.

Let’s look at these VR painting and modeling instruments a little further so you know precisely what’s on offer today. In spite of the fact that the tools alone are not costly to buy, purchasing a headset and controllers will set you back a considerable amount if you don’t already own them.

Interesting 3D models for you 

Substance Painter

Reference texturing app for 3D animators and VFX studios. It will cost you £118.99 to buy from SteamVR, but it may be worth it for an entire studio or agency who create 3D modeling all the time. Now it can be used on the HTC Vive headset.

Oculus Medium

Oculus Medium may be more appealing to character artists or those aspiring to be one.

The VR tool lets a single user sculpt, model, paint and create objects in a VR environment using the Oculus Touch controllers alongside the Oculus Rift.

Users can choose from hundreds of prefabricated stamps to help build complex structures, or export high-res mashes for 3D modelling and printing. Prefabricated stamps include anatomy, letters, numbers, primitive shapes and a variety of widgets. Oculus now hosts a community site where artists can save and share sculptures and their work.

Although creating models may seem daunting to those who’ve never done it before, let alone grasping the idea inside a VR platform, Oculus encourages anyone to try Medium. There are guidelines and a help forum available, and an in-depth tutorial on offer when first using Medium.

Medium is now available as a Oculus experience for £22.99.

Facebook Quill

Facebook’s virtual reality illustration tool, Quill, now supports animation capabilities including traditional frame-by-frame and an animation brush.

Quill was originally born out of Oculus Story Studio, made for the creative requirements for writer and chief Saschka Unseld and art director Wesley Allsbrook for their work on the illustration film, Dear Angelica. The film screen at the Sundance Film Festival as the first animated experience made totally in VR.

But after Facebook declared it was closing its Oculus VR unit – Story Studio – in May, its now overhauled the rest of the Quill drawing tool for clear and quicker animation than what was accomplished with Dear Angelica.

Quill is now a 3D animation tool, and is designed to support frame-by-frame redrawing, and support copy-and-re-pose animation, and an animation brush among other features.

Quill is now offered as a Oculus Experience for £22.99.

Google Tilt Brush

There was a lot of hype around the release of Google’s Tilt Brush app for the HTC Vive in 2015 (through Valve’s Steam platform). Artists, painters, cartoonists, dancers and designers were commissioned by Google for their Artist in Residence program. It’s worth checking out the impressive designs posted on their Virtual Arts Experiments blog.

Tilt Brush allows professional artists or amateurs to paint in 3D space inside a VR world, using a variety of brushes (such as ink, smoke, snow and fire) to create artwork that you can interact with, walk around in, and share as room-scale VR masterpieces or animated GIFs.

The best part about Tilt Brush is that it works in both HTC Vive and Oculus Rift headsets. It costs £14.99 on both Steam and Oculus Experiences.

Unbound Alpha

Unbound Alpha is very new to the VR artistic playing field, only being released in January 2018 and still considered ‘early access software’, which basically means it’s in development.

Using Unbound, artists can create 3D sculptures alongside other users – so you can create artwork collaboratively. Unbound also says you can export your creations to OBJ files and to 3D printers. Keep an eye on the app as it develops.

Mozilla A-Painter

A-Painter isn’t a VR app, but rather Mozilla’s web-based interpretation of Tilt Brush. The Mozilla VR team (MozVR) explain on a blog post that A-Painter is an example of how artists can paint using VR online across platforms with no software installations. However, you will still need an HTC Vive headset and controllers, and a Windows operating system to use A-Painter to its full potential.

To use A-Painter, make sure you have a WebVR-enabled browser (with Google Chrome Canary enabled in) before visiting the website. If you don’t have a HTC Vive headset, you can still view other artists’ creations using a mouse and keyboard, or even your mobile.

Artists are constrained to painting 3D illustrations with a choice of more than 30 brushes. Paint on top of other people’s illustrations, or import pictures and OBJ models from your desktop to the program. Artists can save and load binary files of their drawings.

The benefits of this web browser VR experience are the ability to create a custom brush (although this involves coding) and viewing 3D drawings without a headset.

A-Painter is a little nerdy, and perhaps more for those who have a basic understanding of coding, or who wish to play around with a simple VR painting tool without having to purchase an app. It’s part of a range of web-based VR content by the Mozilla VR team available for the Oculus Rift and HTC Vive.

Source: digitalartsonline.co.uk

Create Virtual Reality eCards or showcase 3D models in 360 videos here