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Teen’s Room Interior Production

Jonathan Hemmens shared the details behind his recent work in progress Will’s Room (Teen’s Bedroom) inspired by Cassie’s Room from Uncharted 4. Introduction My name is Jonathan (Jonjo) Hemmens, and I’m a 3rd-year student at Falmouth University, UK. I’ve spent the past two years specializing in Environment art and I hope to find a stable position in… Continue Reading Teen’s Room Interior Production

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ZWCAD 2019 Review: Improving User Performance with New Features

With 20 years in the market, ZWSOFT has a variety of mature and consistent products which have penetrated and established themselves in various areas of the global market. I have already written several reviews and articles dedicated to ZWSOFT’s products. Moreover, I am a CAD/CAM engineer “veteran,” with over 30 years of experience in this… Continue Reading ZWCAD 2019 Review: Improving User Performance with New Features

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5 Blender lighting & shading tips to make your renders pop

Without great presentation, even the most amazing render won’t shine. Here’s how to always showcase your artwork in the best light with Blender… Introduction A recent comment from a Blender modeler: “It’s funny how lighting just doesn’t feel so important.” So true. Especially for new 3D artists, creating in Blender is all about modeling and texturing. But… Continue Reading 5 Blender lighting & shading tips to make your renders pop

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Crafting a Procedural Shield Generator

Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4. Introduction Hello, my name is Lucas DZIURA, I’m 19 and I’m currently a third-year student in Game Art at ArtFX, Montpellier, France. I started learning 3D on my own about one year and a half ago, and I’ve been in love with it ever… Continue Reading Crafting a Procedural Shield Generator

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SketchUp Free vs Pro – The Most Important Differences

SketchUp is a very powerful 3D modeling software, especially loved by interior designers and architects. If in doubt whether or not to pay for the Pro, keep reading! The Basics Architecture model made in SketchUp Pro. Source: SketchUp School With its $695 price tag, SketchUp Pro definitely isn’t a cheap piece of kit – making the… Continue Reading SketchUp Free vs Pro – The Most Important Differences

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V-Ray Next for SketchUp

Chaos Group releases V-Ray Next for SketchUp, boosting the speed and simplicity of SketchUp’s premier renderer. Now, with a few clicks, anyone can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.… Continue Reading V-Ray Next for SketchUp

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SOLIDWORKS Plastics SP1 New Features

SOLIDWORKS Plastics is a simulation tool that enables you to optimize plastic part designs for manufacturability. By using plastics simulation you can predict and avoid common injection molding defects before cutting steel. Let’s review two of the new SOLIDWORKS Plastics features now available in SP1 that streamline the plastic part design process. Automatic SOLID Mesh… Continue Reading SOLIDWORKS Plastics SP1 New Features

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Behind the Scenes: Loft NY

My name is Paco Barruguer and I’m from Burriana, a little city in the Spanish east coast, about 40 minutes from Valencia I work in a ceramic tile company, in the marketing department making catalogues, brochures, advertisements, doing photo retouching and occasionally little 3D scenes about new products, and stands for fairs or showrooms. I… Continue Reading Behind the Scenes: Loft NY

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Simulating Fluids in Deep FX Studio

 Deep FX has released a new detailed tutorial about fluids and foam in Deep FX Studio, the recently released procedural animation program. The two-part tutorial goes through the creation of a detailed fluid simulation (The final render is completed in Blender). Part 1 | Part 2 By the way, we are adding new 3D models each day on… Continue Reading Simulating Fluids in Deep FX Studio

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Glen Southern’s Silo Fundamentals Tutorial

11 part tutorial series introducing the fundamentals of Silo, its 3D modelling application by nevercenter 

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Create a “Cloud in a Cube” Looping Volumetric [EEVEE!] Animation

Cool Blender tutorial from Derek. This time in Blender 2.8 and using the wild EEVEE render engine. He is telling how to make a looping “cloud in a cube” style animation using EEVEE’s powerful volumetric rendering capabilities.

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Top 55+ Best Animation Software: The Ultimate List 2019

The Ultimate Animation Software List Animated videos are gaining more and more popularity nowadays. We use animations for different purposes starting from running effective marketing campaigns to congratulating a friend with a creative animated video message. The question is where to find a software or an online tool that can perfectly meet our needs. Depending… Continue Reading Top 55+ Best Animation Software: The Ultimate List 2019

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Crash Course in Procedural Texturing

This tutorial goes through the basics of procedural texturing. That shows how to properly use a mask, how one texture can distort another, how to change the texture mapping, how to mix colors and how to add layers of the pattern above each other Source

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Reimagining The Past of Hanamura from Overwatch

Sam Gao talked about his fan art environment based on Overwatch’s location Hanamura as well as painterly stylized art on the whole. Introduction Hello, My name is Sam Gao and I am from China/Australia. Currently, I reside in Sarasota, Florida, finishing my BFA in Game art and specializing in environment art. What attracted me into game development is… Continue Reading Reimagining The Past of Hanamura from Overwatch

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Timelapse: Cyberpunk 2077 fan art made with Blender

In this mini-series of time-lapses, Lluc Romaní Brasó is showing the complete process of creating a 3D rendered scene in blender 2.79b. The art is based on Cyberpunk 2077 2018 E3 trailer. Source

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