3D News Blogs

Blender 2.81 what to expect

The Blender Foundation has published information about what to expect in Blender 2.81, due for release in November 2019. New features include Open VDB Voxel Remeshing, a new denoise mode based on OpenImageDenoise, improvements to EEVEE, improvements to Sculpt, WebM support, Alembic improvements, mesh analysis and more. OpenVDB Voxel Remesh Quickly create a new quad mesh… Continue Reading Blender 2.81 what to expect

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Making an Indiana Jones’ Classroom in Unity

Joey de Vries did a detailed breakdown of his Indy’s Classroom made with Unity‘s HDPR, Blender, ZBrush, and Substance Painter. Introduction Hi, my name is Joey de Vries, I’m from a small city called Leeuwarden in the Netherlands. When I was little I always had a big imagination. I loved to draw but somehow when I got older I drew less and less.… Continue Reading Making an Indiana Jones’ Classroom in Unity

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Making a Black Cat in Blender

Lucas Falcao did a breakdown of his Black Cat scene created in Blender and talked about the fur, Blender tools, texturing, lighting, and more. Introduction Hi, my name is Lucas and I’m a freelance 3D artist, working half-time doing 3D assets for the app Prêt-à-Makeup and on the other half-time doing character modeling for animation or personal work. In the past three years, I’ve… Continue Reading Making a Black Cat in Blender

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3D Portraiture: Eyes, Hair, Shaders for Face

Roman Cyganov talked about the production of realistic portraits and shared his workflow in ZBrush & Houdini. Introduction Hi, guys! My name is Roman Cyganov. Currently, I live and work in Moscow.  I graduated from Stavropol Regional Art College, I am a painter/designer by education. I got into 3D a long time ago, about the 4th grade of school. In… Continue Reading 3D Portraiture: Eyes, Hair, Shaders for Face

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Animate Ducks in Blender – Lazy Tutorials

Look – ducks have been proven to exist in every environment known to man- but when’s the last time the CG Industry gave them the representation they deserved? Put em in your scenes! Have em drifting in the background! Do whatever! Source: blendernation.com

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World Machine & Substance Painter Template

Andrew Averkin released a pre-prepared template for World Machine that will help you set up nice-looking terrains in a short amount of time. The pack also features a smart material for Substance Painter with basic materials and a tutorial on using these files to get nice-looking terrains. The artist added that by purchasing this product you support Utopia Syndrome project.… Continue Reading World Machine & Substance Painter Template

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Behind the Scenes: Ice Cream Shop

I’m Felipe Del Rio, 21 and I am from Brazil. I started using Blender in the 2.48 version because, as a curious kid, I really wanted to know how 3D animated movies were made and that curiosity brought me to Blender in 2008. In the beginning, I was just having fun with it, but 2… Continue Reading Behind the Scenes: Ice Cream Shop

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Best Computer for Blender (Workstation & PC-Build Guide)

Blender is a versatile digital content creation tool that has been used in a variety of high budget and low budget productions. It’s free, it’s open source, and it’s incredibly flexible — if you have the right workstation. This guide will cover the ins and outs of building a computer tailored to fit Blender’s hardware requirements. The end result… Continue Reading Best Computer for Blender (Workstation & PC-Build Guide)

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Reclamation: Realistic Scene Production in UE4

3rd World Studios team talked about the cinematic environment Reclamation made in Unreal Engine 4: assets, materials, lighting. Introduction 3rd World Studios is a Pakistan-based animation studio. Our team has over a decade’s worth of experience working in national and international markets with projects involving animation, VFX and motion graphics for prestigious brands such as Nike, Lexus, Discovery Channel, to… Continue Reading Reclamation: Realistic Scene Production in UE4

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Quixel Guide: Creating a Museum in Corona

Quixel has shared a new tutorial with Polymachine’s Chop showing how you can create a museum scene with Corona Render in 3DS Max. “The Megascans library has a vast array of assets for your ArchViz needs, and we highly encourage you to give them a look and let us know what you think.” The Quixel has… Continue Reading Quixel Guide: Creating a Museum in Corona

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Create a Danboard – Simple game character

Awesome Tuts provides quality e-learning for people who want to learn game development and programming. In this tutorial, we will create a Danboard – simple 3D character. By the way, our academy started also teaching Blender 2.8 and so far we got 10 courses on our webpage and every week we will release a new… Continue Reading Create a Danboard – Simple game character

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Blender 2.8 Animating a Game Asset

In this tutorial, we discuss setting up Blender 2.8 to animate a rigged model, preparatory to export to Unity 3d or other game engines. We learn how to set keyframes, create actions, extrapolate movement from root bones, and other important aspects of animation within Blender 2.8 

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Free Low-Poly Skeletons for UE4

Go grab a free Unreal pack with five low-poly skeleton villains, fully animated, ready to be a part of your next game project. Contents: Skeleton King Skeleton Grunt Skeleton Warrior Skeleton Mage Skeleton Crossbowman Technical details: Scaled to Epic skeleton: No Rigged: Yes Rigged to Epic skeleton: No Animated: Yes Number of characters: 5 You can learn… Continue Reading Free Low-Poly Skeletons for UE4

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Full Robot Rig Tutorial

This is a video tutorial series exploring how to rig a full robot in Blender 2.8. One of the main features of this tutorial series (Part 4) is to create an IK FK Switch on the rig. This same technique can be applied to human and robotic characters. See an overview of the series below,… Continue Reading Full Robot Rig Tutorial

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Free Custom UI for ZBrush

Vadim Sadykov has recently shared an update to his ZBrush toolkit that reorders panels to help you simplify your workflow. The new version brings updated panel logic, keyboard shortcuts and plugins installed: DynaMesh Master; Scale Master; Live Boolean Master; PanelLoop Presets; Crease Smooth Groups. Inside the pack you will find: A set of brushes, materials, models, and masks… Continue Reading Free Custom UI for ZBrush

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