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Ghost Rider Sculpting in ZBrush

André Yamaguchi gave a short talk on how he created his Ghost Rider character: bike, clothes, pose, materials. Ghost Rider Ghost Rider was the character I’ve always wanted to model because he rides a motorcycle. I particularly like bikes and I’ve always wanted to make a statuette like that, however, it was something too complex for me and… Continue Reading Ghost Rider Sculpting in ZBrush

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Audio Visualization with Modifiers in Blender 2.8

In this video, Curtis is showing you how to create audio visualization systems using modifiers in Blender 2.8. You can download all of the .blend files for free here. 

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Using Props & Lighting to Build Mood in a Scene

Maarten Hof talked about his recent scene Shabby Back Alley: designing the space, lighting, and rendering in Blender EEVEE. Life Updates In the past year, I have been very chill in terms of personal projects. Now that I have a full-time job in the industry I wanted to take it slower – since I art for a living… Continue Reading Using Props & Lighting to Build Mood in a Scene

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Behind the Scenes: Angry Panda

Hi! My name is Grigoriy Ischenko, and I’m a freelance 3d artist. I’m living in the Rostov-on-Don (it’s in southern Russia). I am a self-taught artist. Since my childhood, I dreamed of becoming a 3D artist after I saw the cinematics of the StarCraft. It was very impressive for me (it was the year 1997).… Continue Reading Behind the Scenes: Angry Panda

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Building an Indie Adventure with Houdini

Lune, the owner and the lead developer at Feline Arts, shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more. Introduction First of all, thank you for having me! As an artist and game developer, I find 80 Level one of my preferred sites to… Continue Reading Building an Indie Adventure with Houdini

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Eevee Test – Room

The scene comes from a short movie: “Lonely Boy”. Rendered with Eevee. Credits: Gabriel Tomczak, Becerra Thibault, Coeugniet Théo, Pagot Dimitri, Chenal Victor, Vanhoed Mariane, Allier Estrada Flore. Lonely Boy created by Hélèna Serra and Maxime Sabisik. Source: blendernation.com

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Sci-Fi Scene in UE4: Lighting, Texturing, Props

Marta Niemczynska did a breakdown of her Cyberpunk 2077 Fan Art Biohacker made in UE4: composition, perspective, lighting in reflective environments, texturing, and more. Introduction Hi, I’m Marta Niemczynska, aka Carabea. I’m from Poland but I moved to the UK in 2006 to start my first job as a 3D artist creating models for TV ads and kids programs. I lived… Continue Reading Sci-Fi Scene in UE4: Lighting, Texturing, Props

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Behind the Scenes: Happy Egg Product Rendering

Background My name is Riley Brown and I’m a digital artist living and working in the US (currently Utah). While I work as a freelance digital artist, much of my time is devoted to personal projects, and the building of an online learning platform for digital artists, Akoview. I also work for a furniture and bedding… Continue Reading Behind the Scenes: Happy Egg Product Rendering

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Winter Retro Scene: Production Details

Martin Molnar talked about 1987 scene made in UE4 and described how he added the snow and worked on winter materials. Introduction Hi! My name is Martin Molnar, I’m a Level Artist and a Level Designer from Slovakia. I started with Level Design around 8 years ago in Counter-Strike Source’s Hammer where I started working on maps for a game mode called JailBreak which was… Continue Reading Winter Retro Scene: Production Details

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How to Create an Improved Reflection Catcher

In this tutorial, the author shows you how to create a pretty nice looking “reflection catcher” for Blender 2.8 Cycles! Source: blendernation.com

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Realistic 3D characters in Maya

Autodesk has released a new set of tutorials for Maya in which 5 experts demonstrate their techniques for creating 3D characters. Watch the playlist on YouTube.

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A history of 3D texturing in video games

Senior environment artist, Ryan Benno, from Insomniac Games has put together a super informative Twitter thread It looks at the history of 3D texturing in video games, and it’s definitely worth a look if you’re interested in how games are put together or if you want to learn something new. Showing the evolution of texturing from the ’90s,… Continue Reading A history of 3D texturing in video games

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Chernobylite: Game Based on 3D-Scanned Chernobyl

Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobylite. The project inspired by Fallout, S.T.A.L.K.E.R. and Metro is being developed in Unreal Engine 4. Intro 80lv: Could you please tell us about your game studio? What other projects have you worked on, guys? The Farm 51 was founded in 2005 with a goal to create good-looking immersive first-person games that… Continue Reading Chernobylite: Game Based on 3D-Scanned Chernobyl

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Blender Tutorial – Anime Style Fire Tornado FX

Blend file walkthrough explaining how the author has made anime fire tornado FX for the 2018 September Simplicity Challenge.            Source: blendernation.com

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Approach to Environment Design in AAA Games

Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more. Introduction My name is Artem Brizitskiy, I am a 3D environment artist. I was born in USSR in a closed military town Sarov. It was the place where Russians had been making Tsar Bomba. I… Continue Reading Approach to Environment Design in AAA Games

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