Showing all 2 results
I’m an experienced 3D artist with over 10 years in the industry, specializing in hard surface modeling. I work with industry-standard software including 3ds Max, Maya, Substance Painter, and Photoshop, delivering high-quality results for a variety of purposes. From low-poly game assets to high-poly, render-ready models, I ensure clean topology, accurate UVs, fully optimized for games, cinematic renders, product visualizations, and more. Every model I create balances visual quality and performance, meeting both creative and technical needs. If you're interested in collaboration, project work, or need support with my models, feel free to contact me at: [email protected]@gmail.com