3D News Blogs

A Promising open-source 3D painting tool ArmorPaint

Paint PBR texture maps via a Substance Painter-like workflow with this slick new tool. Last week, we covered Material Maker, a promising procedural texture-generation tool that many artists hope will become a viable alternative to Adobe’s Substance Designer. But is there an open-source alternative to its sister application, Substance Painter? One possibility suggested in the comments section of the original… Continue Reading A Promising open-source 3D painting tool ArmorPaint

Read more...

Kung Fu Panda VS Grease Pencil

“Another magic of Blender and Grease Pencil. My favorite animated(Kung Fu Panda), my favorite software(Blender), and my favorite Tool(Grease Pencil), together. I did this in Blender 2.82, everything painted by grease pencil. I say it again, Grease Pencil is an endless potential for 2D artists.” It seems to use this technique, which Maisam explained last… Continue Reading Kung Fu Panda VS Grease Pencil

Read more...

SolidWorks Transition Guide 5 of 10 – Direct Editing

Fusion 360 supports your design process by allowing you to edit both history-free and history-based models within the same design: Here we will look at how to: • Quickly import any number of file types, including Solidworks files, into your design. • Create base features to make conceptual models and make edits without tracking history.… Continue Reading SolidWorks Transition Guide 5 of 10 – Direct Editing

Read more...

How to Create Animated Material in Blender 2.8

In this tutorial you will learn how you can create animated textures using node system. And generate the animated texture using particles system. And animate materials with the help of some textures and alpha texture. Hope you find it beneficial.

Read more...

Making a Cel-Shaded Biker Girl in 3ds Max & ZBrush

Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe. Introduction Hi, my name is Louis-Philippe Desjardins. I’m a game artist from Montreal. I mainly work on the 3D aspect of games but I usually end up wearing multiple hats. The first game I worked on was “Rollercoaster Tycoon: World” which was interesting… Continue Reading Making a Cel-Shaded Biker Girl in 3ds Max & ZBrush

Read more...

Realistic Gun Production: Modeling, Texturing, Animation

Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows. Reference This time, my focus was mainly on the level of realism, so my approach was to gather as many references for the gun as I could. Since I wanted to model every part, it was a bit complicated to… Continue Reading Realistic Gun Production: Modeling, Texturing, Animation

Read more...

Unreal Fest Europe 2020 Announced

The Epic team is getting ready for Unreal Fest Europe 2020 is and they need your game development stories to share, from discipline-specific talks to postmortems. The event will take place in Prague from April 29 to May 1, 2020, and it’s expected to be their biggest and most exciting event yet. “We’re looking for speakers to… Continue Reading Unreal Fest Europe 2020 Announced

Read more...

Blender 2.8 Creation of a Vintage Office

One of the main reasons that let me love the 3D world is the possibility to create everything. Today I’m glad to show you this office environment that I create with the 2.8 version of Blender. What do you think? Total time spent: 14 hours Software: Blender 2.8 – Substance Painter – Photoshop

Read more...

Video: Houdini Meet-Up With Eidos Montreal

Eidos Montréal has recently hosted the latest Montreal Houdini user group meet-up. Let’s check out a recording and learn some tricks.  As always, the event was about uniting modelers, animators, VR creators and other specialists to share knowledge. Benoit Onillon (Senior Technical Artist) gave tips and tricks on how to get started with VEX,… Continue Reading Video: Houdini Meet-Up With Eidos Montreal

Read more...

Recreating World of Warcraft with UE4 & Megascans

Wiktor Öhman revealed his stunning World of Warcraft scene in Unreal and shared a 10-minute breakdown.  Inspired by the release of WoW Classic, the artist from Quixel decided to recreate the gates of Orgrimmar in UE4. The whole project was created using Megascans (materials, atlases, and 3D assets), Unreal Engine, Quixel Mixer, Maya, and Mixer. “Creating a fantasy environment was a… Continue Reading Recreating World of Warcraft with UE4 & Megascans

Read more...

UE4 Tools for Landscapes

What landscape do you have in mind? Is it a hilly Scotland-like patch of land or a valley crossed by a snow-fed river? Are there steep mountains or a towering pine forest in the background? Whatever layout you choose, the following tools will assist you in creating natural environments in UE4 efficiently. Layout Ultimate River… Continue Reading UE4 Tools for Landscapes

Read more...

First glimpse of the new Blender Conference venue!

Over 500 participants will join the Blender Conference this year and our previous venue ‘De Balie’, could no longer host us. So this year the event moves to a new venue which is a LOT bigger and offers some really cool features such as a huge HD LED wall for presentations! The team is now busy setting… Continue Reading First glimpse of the new Blender Conference venue!

Read more...

Hair Production for Game Characters at CGMA

Dominique Gagné took the CGMA class Hair Creation for Games and did a breakdown of the character created during it with the help of ZBrush, Maya, XGen, and Marvelous Designer. Introduction Hi, my name is Dominique Gagné, I am from Montréal, and I am a 3D character artist at Behaviour Interactive. I have been working on the… Continue Reading Hair Production for Game Characters at CGMA

Read more...

Modifier Stack tips and tricks

Eloi Andaluz Fullà has released a tutorial explaining several handy tips for getting the most from 3DS Max’s modifier stack including Edit Poly tricks, using morphers for destruction, referencing, and more. Watch it on YouTube

Read more...

Blender Mantaflow Liquid Simulations

This video is all about the new Fluid Engine in Blender 2.82 and shows you how to get started with Mantaflow.

Read more...
Page 1 of 33123Next ›Last »