Daniel is a very high detailed male character model.
The base mesh is edge loop based and has a Turbosmooth modifier applied. The extremely high detail is achieved by using high resolution bump and displacement maps. This way the rendering speed is very fast while you have a amazingly detailed model.
The character is fully rigged with biped and ready for animation.
For facial animation morph targets for the phonemes A, O, E, U, M, and for blink, smile, frown and eyebrow rise are include. They can be animated via a morpher modifier which is applied.
The bundle includes also a suit with shirt and tie, a shirt, a t-shirt, a jeans, a short and two pairs of shoes. The cloths are organized in layers and can easily be shown or hidden.
29422 at Turbosmooth level 0
67179 at Turbosmooth level 0
Color Map Resolution:
8000 x 8000 for Head, Body, Hands and Feet
2048 x 2048 for eye lashes
1024 x 1024 for eyes
Displacement Map Resolution:
8192 x 8192
Bump Map Resolution:
2048 x 2048 for Head, Body, Hands and Feet