In Max version only, the model is rigged (hands, spine, pelvis, head, arms, legs, feet, neck).
The scene in Max files is exactly the same than the presentation pictures with background and volume light effect
and darts.
No special render engine needed, just unzip and render.
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
Some morphing targets are set for facial expressions.
Available in following formats: obj, Fbx, Stl(Print ready) Max 8.
The exchange formats are not rigged . They are UVW mapped with the same textures than the native file,
Exchange formats are quad only.
Textures materials are included into each archive.