The 3d model of the moray eel sea creature. The 3d model is low polygonal and suitable for a realtime 3d engines. There are 2374 polygons and 1189 vertices.
The 3d model is textured with the UVW Unwrap method. The diffuse, normal, specular level and specular color maps are included. The textures are in the 2048x2048 and 512x512 compressed JPG (75 compress rate) format.
The 3d model is fully rigged with the bones using the skin modifier and animated. There are 5 animation sequences: 3 types of idling, moving and grabbing a fish. Each animation sequence consists of 12 frames with 12 FPS frame rate. The archives contain the single file with the all animation sequences and 5 separate files with each sequence accordingly. That is useful in a case when a 3d engine is not able to extract an animation from a single full length file, but is able to include animations separately from a several files. There is following animation length in the single full length file:
- Idling 1 - 0, 12
- Idling 2 - 13, 25
- Idling 3 - 26, 38
- Moving - 39, 51
- Grabbing - 52, 64
The following file formats are available: MAX (version 7), FBX (FBX60 version), MB (version 7).