The structure of the mesh is quads with triangles. The hat is a separate mesh so it can be easily removed in customizing purposes. The hair and body meshes are merged, but not welded watertight so the hair mesh can be removed if needed as well. The poly count is 2798 polygons or 4894 triangles and 2473 vertices.
The character model has single uv layout, so each separate part shares one texture map. The character is painted by hand. There are 3 color variations of the character's suit: red, green and yellow. The resolution of the textures are 2048x2048 in TGA format.
The available formats are 3ds Max 9, Maya 7, FBX 200611.