3d model of female created with blender3d 2.54. Images preview were created with blender internal render and subsurface scatering for human skin effect. As you can see on my preview images wire frame most of the polygons were taken by the females hair. In blender file there are much realistic hair settings in second layer. Textures needed for eyes png and for hair jpg 640x460px. Model was not rigged and there are no animations settings included. Hair, t-shirt, pants, lips and eyeballs are separated from the body.
females body: 3458 verts 3369 polys
t-shirt: 1648 verts 1552 polys
pants: 901 verts 864 polys
update:3ds max 7 file with standard materials
verts: 39191 polys:70674
hair reduced: v:28878 p:50978