Attached you will find archives with:
- “*.max” file of the opened travel bag;
- “*.max” file of the closed travel bag;
- ”*.obj” files with opened and closed travel bag;
- high resolution textures for travel bag used in scene.
All details are unwrapped and stay separate (even small cogs) to each other. So everything can be moved to another position in a few seconds.
Everything in the scene is textured so you need just to make render.
travel_bag_closed
Polys: 43 412
Verts: 45 868
travel_bag_open
Polys: 43 436
Verts: 45 916