Animating A 3D Model
Unlike movies that consist of many frames, 3D models cannot be animated by using the typical amount of frames per second which our eye attributes as blurring and creates on stable image – such as frames per second becoming the movies that we are used to seeing on a daily basis. Creating a 3D model that is to be used for animation is significantly different than creating a 3D model that will not be animated.
Creating a model for animation means that less attention will be paid to the background of the 3D model. Focus is going to be on what is moving within the scene, and this is the 3D model.
Using smaller textures within the shell of the model will mean less time rendering the model. Smaller textures are easier to translate and easier to convert. Throughout the rendering process, the model will be placed upon an axis in the scene that the model is to be placed – upon this axis the model will be turned each necessary way to interact with the scene. These smaller textures become easier to manipulate, as well as convert to digital media.
Animating 3D models consists of rendering, but specially includes additional blurring; this motion blur is also referred to as creative blurring. It allows us to perceive that the model has moved, but in reality – the model has remained within the same place throughout the scene.
To create these organic models, such as characters within an animated film, NURBs modeling is the preference of many, as the curved appearances on the shell can be easier to create but it is truly a matter of personal preference to the designer.
Animation of 3D models has brought us forward in technology and animations that we have come to know and love and allows us to use it as a valuable teaching tool in medical schools throughout the country.