Blender 2.8 Hardsurface Workflow with Substance Painter

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Blender 2.8 Hardsurface Workflow with Substance Painter

In this video, Jayanam shows a workflow for creating a hardsurface low and high poly model with Blender 2.8 and then texture it with Substance Painter, where he bakes the high poly details into the low poly model to create mesh maps like Normal, Curvature or Ambient Occlusion.

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