The Evolution of 3d Modeling
3-D modeling has not always been high-tech software, and detailed mathematical equations. Today, when you hear the phrase “3-D modeling” you may think of teams of men in glasses with specialized degrees, sitting behind giant computer screens computing intricate shapes and designs. Though this is a pretty accurate description of big-name gaming and video company’s design team, this is not how 3-D modeling began.
This useful form of representing larger objects to-scale on a much smaller scale began as a hobby, and started as a way to challenge the mind. Classic pieces include model airplanes, ships, buildings, and statues/famous land marks. The first 3-D modelers of course were not given a kit to work with, and had to calculate the sizes by hand with use of mathematical equations to bring the object to be modeled down to the desired size. Its use in the business world was soon discovered after the industrial revolution, and began as a representation of building structures, giving potential companies a physical means of presenting and altering ideas.
Today, 3-D modeling has been adapted to meet the needs of digital designers in the fields of movie making, video and PC gaming, and various other professions such as sign designers, and modern construction companies. All of these industries rely greatly on their teams of designers, and use computer programs and high tech machinery to carry out their ideas, and apply them to the work field. Though you can still find the die-hard manual 3D model enthusiast, 3-d modeling has come a far way from being just a favorite pass-time