Vertex Normal Toolkit for 3DS Max
SCG Studio has released a new 3DS Max script for editing vertex normals. It is able to calculate normals in one of three ways, using either the mesh’s topology, a projection gizmo, or by projecting the normals from another mesh. It also includes a layer system that enables the mesh to be divided into up to 7 layers, each of which can be calculated independently. The script costs a minimum of $20 on a pay-what-you-want scheme. To find out more, visit the product’s Gumroad page.