A detailed chandelier for use in architectural projects, kitchen scenes, etc.
High resolution geometry. Basic shaders applied, these shaders are only supported in Maya 2009 format. All other exports (Maya8, 3ds Max 8, and 3ds) include only the geometry of these meshes. Youre not missing out on much though, these shaders in the preview images (rendered with mental ray in Maya 2009) are basic and are easy to recreate with your own choices in mind.
Notes: For 3ds Max export, you may need to flip a few normals here and there by applying the Normal modifier, but Ive gone in and made a quick check, normals are looking good in the 3ds Max 8 export.
If the scene doesnt load (in Maya), please load Maya first and then load the scene (due to mental ray being the renderer this scene uses, but feel free to, once youve opened the scene, change to any renderer you prefer).
Very good geometry here, Im not pricing this for the basic shaders applied in the Maya 2009 file, just for the work in creating the geometry.