Table design with three different sizes:
- Small
- Long
- Large
Models have a footprint of 1x1 metres, 2x1 metres, and 2x2 metres for easy placement and snapping to grid.
Pieces are modelled to real-world scale while still fitting within their footprint.
Models are as clean and low-poly as possible to allow for the maximum number of instances in a single scene and best possible performance.
Models are comprised of quads and/or triangles.
Models are properly and cleanly UV mapped with overlapping albedo, and non-overlapping lightmap sets.
Tiling diffuse texture included in PNG format at 512x512 pixels.
Unique and meaningful names for all objects, materials, and textures.
Models have been inspected on the Oculus Rift to ensure they are of acceptable size and proportion in virtual reality.
Preview images were rendered using Maya Hardware 2.0 with the default light set and anti-aliasing enabled.
No plugins were used in the creation of these models.