Accurate very high definition hand skeleton model. The model has been created using a 3D scan of an anatomical correct hand skeleton model as reference. The extremely high detail is achieved by using high resolution normal bump maps. This way the rendering speed is very fast while you have an amazingly detailed model. As the textures have a size of 2048x2048 pixels, close up renderings are possible.
Max 9.0 Format:
Meshsmooth is applied so you can set the object resolution as you like. As the meshsmooth modifiers are linked you just have to edit one object to change the resolution on all objects.
Maya 8.0 Format:
In 3 different resolutions ranging from 6952 to 110808 Polygons.
Cinema 4D 9.6 Format:
In 3 different resolutions ranging from 6952 to 110808 Polygons.
Lwo6.0 Format:
In 3 different resolutions ranging from 6952 to 110808 Polygons.
Obj Format:
In 3 different resolutions ranging from 6952 to 110808 Polygons. The lowest poly-version is the SubD. hull. So you can use it easily as SubD in XSI or any Software supporting SubD.
3ds Format:
In 3 different resolutions ranging from 13798 to 221616 Polygons.
Previews rendered in XSI.