Mitsubishi A6M2 Zero 3D model originally modeled in cinema4D 9.5. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.
Mitsubishi A6M Zero ("A" - fighter; "6" - model; "M" - Mitsubishi) - Japanese light deck fighter from the Second World War. It was produced from 1940 to 1945, in total 10 939 units were built. The A6M had technical superiority over the Allies' planes until the beginning of 1942, when American units began to arm themselves with Lightnings, which could dictate the conditions of the fight, using their advantage in-flight characteristics at high altitudes. In 1943, Allied fighters surpassed the A6M in firepower, booking, and speed, and also reduced the maneuverability lag. In 1944, the A6M was completely obsolete but continued to be produced. In the last months of the war was used to attack kamikazes.
The name “Sea Type Deck Fighter Type 0” (Jap. 式 式 艦上 戦 機 機 Ray-shiki kanjo: sento: ki) A6M received from the last digits of the year - 2600 years in the Japanese calendar (1940). In Japan, he was unofficially called “Ray-sen” (“ray” - “zero”, “sen” from the word “sentoki” - “fighter”); the codename given by the Allies is “Zeke” (Zeke), short for Ezekiel. Pilots also called the A6M simply “Zero” (from English - “Zero”). Perhaps the most famous plane in the Pacific theater of operations.
Features:
- Inside scene: -model - 25 textures, 1 alphamap and a reflectionmap
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Phong shading interpolation / Smoothing - 35°
-The files contains seperate parts for a Flying and a Standing-Version
- NOTE - In obj, lwo and fbx the Alphamap for the propellor (Run_Alpha) in the fly-version must manually load in the Materialcanal / Opacitycanal.
- c4d
- Polygones - 128626 Vertices - 94037 - 31 Objects - 25 textures - 1 alpha-map
- obj File – lwo file - fbx - File Version 2010
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