Accurate very high definition Porsche Boxster GTS 2015 model with highly detailed interior fully textured. Headlights and taillights are modelled, doors can be opened. The model includes modelled tires.
The premiere of the second-generation Porsche Boxster was held at the Los Angeles International Motorshow last November. Compared with the previous generation, the power of the 2.9-liter engine increased by 10 hp. and now is 255 hpThe name Boxster was born from two words - boxer (boxer engine) and Roadster (needs no comment). Another important fact is that, unlike the previous Porsche models, whose open versions were converted from closed, the Boxster was originally designed as a convertible.
The economic crisis of the early 90s found the legendary manufacturer of sports cars Porsche far from in the best shape. Production volumes were catastrophically small, and the company itself suffered multimillion-dollar losses. As a result, the head of the Porsche concern, Heinz Branicki, was replaced by the brave and determined Wendelin Wiedeking, whose role is now difficult to overestimate.
Most parts of the model have been created as SubDivision/Meshsmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.
If you import the lowest resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1409473 polygons.
For other software packages that do not support SubDivision surfaces the model is available in 3 different resolutions ranging from 1409473 to 3904264 polygons.
Max 2010 Format:
Meshsmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set meshsmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.
Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution easily.
A display layer for the interior is included so you can hide it easily if needed.
Maya 2008/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format:
In 3 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included.