Accurate very high definition Porsche 718 Boxster 2017 model with highly detailed interior fully textured. Headlights and taillights are modelled, doors can be opened. The model includes modelled tires.
Most parts of the model have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.
If you import the low resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1119511 polygons.
Ordinary Porsche Cayman and Boxster put two-liter units of 300 power output and 380 Nm. Cars are equipped with 2.5 liters engine with a larger turbine with variable geometry, giving out 350 forces and 420 Nm of torque, available, by the way, already from 1900 rpm. Yes, as you noticed, in comparable configurations between the coupe and the roadster there is no longer any difference in the “power” column. However, as in overclocking.
The new 2.5-liter car, together with the seven-speed PDK, will move you to the “100 km / h” stop in 4.4 seconds stretching a smile, juicy from the double-barrels to release the gas. Launch control will turn every start with a traffic light into a continuous source of fun. Turn the small selector wheel on the new steering wheel (almost like a hybrid 918) to Sport + mode, hold both pedals, send a tachometer needle to the opposite side, turn off the red light, release the brake and imagine Webber under the covering wave with a head.
For other software packages that do not support SubDivision surfaces the model is available in 2 different resolutions ranging from 1119511 to 5789645 polygons.
Max 2010 Format:
TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.
Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution easily.
A display layer for the interior is included so you can hide it easily if needed.
Maya 2010/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format:
In 2 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included.