Accurate very high definition Porsche 718 Boxster S 2017 model with highly detailed interior fully textured. Headlights and taillights are modelled, doors can be opened. The model includes modelled tires.
Most parts of the model have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.
If you import the low resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1121814 polygons.
The primary reason for switching to a Boxter turbocharger is ecological: the only way to reduce the average fuel consumption across the entire range of models in the NEDC bench cycle. But its effect is pure speed. The mass of the roadster due to interior modifications, more powerful front brakes (from the usual Boxter from the former S, and from the S from the 911 Carrera coupe) and a reinforced cross-tube subframe rear suspension increased by 5-35 kg, but in any performance and in any exercise it is faster than its predecessor, and - strongly. For example, in the acceleration to hundreds of base 718 Boxster threw 0.7−0.8 s, and 718 Boxster S - 0.5−0.6 sec!
For other software packages that do not support SubDivision surfaces the model is available in 2 different resolutions ranging from 1121814 to 5825053 polygons.
Max 2010 Format:
TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.
Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution easily.
A display layer for the interior is included so you can hide it easily if needed.
Maya 2010/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format:
In 2 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included.