Accurate very high definition Porsche Cayman GTS 2015 model with highly detailed interior fully textured. Headlights and taillights are modelled, doors can be opened. The model includes modelled tires.
The GTS modification is distinguished by the appropriate inscriptions and nameplates, as well as rag door handles, like the Boxster Spyder and 911 GT3 RS models.
Sport seats - with adjustable cushion length and adjustable lateral support. Finishing carbon fiber and inserts on the key in body color.
Since the Cayman appeared two generations ago, Porsche has been striving to create a more weighted, thoughtful mid-engine car that would be able to emerge from the shadow of the prominent and well-known 911, the basis of their model range. Fewer horsepower at the Cayman delayed the introduction of a limited slip differential. This was done intentionally, to prevent intra-model competition and the transformation of the Cayman into a car - a sort of compact 911, not only by the sensations of driving, but also by its technical capabilities.
You can, of course, easily reject the entire internal policy of the company, forget about the rational component and recognize that the Cayman GTS is so good (in its own cool and original) that in some aspects and in some parameters it simply does not make sense to compare it with 911 . These sports cars are berries of two different fields.
For a start, Porsche Cayman GTS 2015 3D model got stylish 20-inch rims. And this is just the tip of the iceberg.
Extended front air intakes were made in the front bumper, which will allow the engine to breathe more freely at high loads. A dynamic Porsche PDLS headlight system with a dark interior trim is a standard option.
The first two steps are stretched more than you expect, but when the tachometer needle passes over 5000 rpm, the acceleration falls on you with a hammer press. You do not have time to catch your breath, as it is time to hammer the next transfer.
Most parts of the Porsche Cayman GTS 2015 3D model have been created as SubDivision/Meshsmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.
If you import the lowest resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1205294 polygons.
For other software packages that do not support SubDivision surfaces the model is available in 3 different resolutions ranging from 1205294 to 3661286 polygons.
Max 2010 Format:
Meshsmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set meshsmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.
Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution easily.
A display layer for the interior is included so you can hide it easily if needed.
Maya 2008/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format:
In 3 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included.