Accurate very high definition Mercedes G Class G500 2016 model with highly detailed interior fully textured. Headlights and taillights are modelled, all doors can be opened. The model includes modelled tires.
Internal five-seater space is stuffed with modern equipment. Individual attention is given to the electric drive, the heating function and the memory of the first-row seats, electronic steering wheel positioning, the second-row seats with the heating function, climate control system, the dashboard is gleaming with an 11.4-inch sensor, multimedia with a 17.8-inch screen. And the stitching of the seats and the salon trim are in excellent combination with the exterior paintwork.
It is also a huge plus of excellent sound insulation, a clear view and the most comfortable fit.
Most parts of the model have been created as SubDivision/Meshsmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.
If you import the lowest resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1499681 polygons.
For other software packages that do not support SubDivision surfaces the model is available in 3 different resolutions ranging from 1499681 to 11160470 polygons.
Max 2010 Format:
Meshsmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set meshsmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.
Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution easily.
A display layer for the interior is included so you can hide it easily if needed.
Maya 2008/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format:
In 3 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included.