building 034 3D Model (3ds max psd)

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3D Model by rose_studio

Building 034 3D model

high detail building model with multi layer phososhop PSD file

The 1960s witnessed the beginnings of a general dissatisfaction with consequences of 20th-century architecture notably in the United States, where its shortcomings were outlined in two influential publications: The Death and Life of Great American Cities, by Jane Jacobs; and Complexity and Contradiction in Architecture, by Robert Venturi. While Jacobs criticized the soulless Utopianism of the Modern movement, Venturi bemoaned the fact that because Modern structures lack any trace of historical elements, they also lack the meaningful irony and complexity with which architecture is usually enriched.

One particularly unpopular and soulless form of experimental modern architecture was known as Brutalism (from the French "beton brut", meaning raw concrete), a term coined by British designers Alison and Peter Smithson to describe the geometric concrete structures, often erected in areas of social decay, by Utopian architects such as Le Corbusier. The basic idea behind Brutalist architecture was to encourage functional patterns of living, by eliminating all ornament and other visual distractions. The idea failed. Infamous examples of Brutalist design in North America include Yale Art and Architecture Building, designed by Paul Rudolph.

Jacobs and Venturi were catalysts for a wave of opposition to Modernism, but they didn't invent Postmodernism.  The term was actually coined by the American theorist Charles Jenks in his book The Language of Post-Modern Architecture, which describes the architectural tendencies that sprang up in the 60s in opposition to the dominant dictates of rationalist modernism.

The point was, modern architecture had excluded traditional historic forms as well as decorative elements from its repertory. Postmodernism wanted to rehumanize architecture by using a mixture of styles, including features taken from classical designs as well as those from popular culture. Playful irony, plus occasional surprises, even shocks, have all been an essential part of the postmodernist approach to building design. After all, basic features of architecture, like columns, arches, and tympana, often lose their original meaning when used out of context say, as decorative elements.

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Specifications

  • GeometryPolygonal
  • AnimatedNo
  • MaterialsYes
  • RiggedNo
  • TexturesYes
  • File-formats3D Studio (.3ds), 3D Studio Max file (.max), Photoshop (.psd)
  • NID17951
  • LicenseRoyalty Free
  • Copyright TransferredNo
  • ResellableNo
3D Model ID: 185000

Published on: February 13, 2011