Triumph T160 Trident 1975
- Fully modeled in 3ds Max 2010. Compatible from that version on.
- All textures included.The speedometer, rev counter and ampmeter have a resolution of 1090x1090 each.
- The tank includes 2 bodywork liveries in 4096x4096px.
- All objects are properly named for their easy identification.
- The .MAX version includes both the Brazil r/s materials used on the previews above and Standard materials, in case you prefer not to use Brazil r/s.
- No other plugins are used.
- All polygonal geometry. See wireframe renders.
- Objects such as the bodywork, wheels, forks, etc. still allow further smoothing in case this is required.
- The model is made to scale, the scene is in millimeters.
The Triumph Trident was technically advanced, high performance roadster motorcycle made by Triumph Engineering and Birmingham Small Arms Company from 1968 to 1975, and sold under both Triumph and BSA marques.
The Triumph Trident was designed by Bert Hopwood and Doug Hele. The Trident/’s three-cylinder design was developed from Triumph’s 1959 5TA unit construction 500 cc parallel-twin. The trident has an extra cylinder and, following Triumph practice , its OHV pushrod engine has separate camshafts for the inlet and exhaust valves.
Although the prototype was ready by 1965, the factory delayed for years for a cosmetic redesign which meant that its eventually introduction was overshadowed by the apparently more modern Honda CB750, introduced in 1969.
In 1974, the T150V was succeeded by the modified T160. Some changes were due to market response to the earlier Tridents; others complied with American safety legislation. With forward-sloping cylinders, electric start and a left-hand gearshift, NVT made a final effort to save large-scale production and reduce the gap between the Trident and the Honda CB750. The T160 was manufactured for a little over a year, with production ending in 1976.
At FlatPyramid, we have developed a stunning 3D model of the Triumph T160 Trident 1975. It is available in different formats for various purposes. All objects are properly named for their easy identification. The geometry allows for extra Meshsmoothing in most objects in case this is required. We hope that you like it and appreciate our effort.
In case of further queries, please contact us. We shall be glad to help you out.
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