Originally modeled in cinema4D. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.
The choice of this motor was one of the main reasons why this design was chosen as the winner since the vast majority of the devices in use used in-line motors of the type Junkers Jumo 211 and Daimler-Benz DB-601. Another reason is that not having a complicated cooling system, makes it less prone to damage in combat and, finally, that at that time were much more powerful than any linear motor built.
The main feature of this aircraft was the meticulously detailed design by the engineer Rudolf Blaser for the construction of its components in scattered factories, with 24 subcontractors participating in the program, and then taking the parts to the assembly sites near the clues. This measure was very intelligent as demonstrated by the 8th Air Force and the Bomber Command between the years 1943 to 1945.
One of the most curious things was that the control surfaces, the flaps, the weapons gun, and the landing gear were electrically operated, making them more resistant to combat damage since the cables are less exposed because they are thin in comparison to hydraulic systems. Therefore it depended on an electric battery, which was located in an armored compartment behind the pilot.
- Inside scene: - model - 24 textures, 2 materials, 1 alphamap
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Phong shading interpolation / Smoothing - 35°
-The files contains seperate parts for a Flying and a Standing-Version
- NOTE - In obj, lwo and fbx the Alphamap for the propellor (Prop_Run_Alpha) in the fly-version must manually load in the Materialcanal / Opacitycanal.
- Polygones - 545533 Vertices - 384147 - 31 Objects
- 24 textures - 2 materials - 1 alpha-map
- obj file - lwo file – 3ds file - fbx file Version 2010