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Behind the Scenes: 100th Anniversary of Bauhaus

I am István Halász, I live in Hungary. I have a degree in architecture and am currently a freelancer dealing with investment management and planning. I have been dealing with computer architectural visual design ever since I got to know Blender in 2005. In recent years, both the software and the hardware environment have made… Continue Reading Behind the Scenes: 100th Anniversary of Bauhaus

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The Heretic Unity demo (GDC 19)

– Unity Technologies has released the first part of a new demo for Unity that demonstrates several new and recently added features of the game engine. In particular,  photorealistic humans are prominently featured alongside VFX, real-time lighting, post-processing and more.  This is not the final version, a longer cut is due out later this year… Continue Reading The Heretic Unity demo (GDC 19)

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Star Wars: Dark Forces Remade in UE4

Another Star Wars fan remake is on the way and there’s some Obsidian power involved. The new one is dedicated to Star Wars: Dark Force, a classic first-person shooter released by Lucasarts back in 1995. Obsidian’s Senior Environment Artist Jason Lewis is once again managing the project. There is also a separate project by the artist called Docking Bay 94 and… Continue Reading Star Wars: Dark Forces Remade in UE4

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How to Make a Realtime CG Short Film Shot (Blender and Eevee)

A first of Martin Klekner’s Behind the Scenes videos aimed at breaking down the shots that he has created for the Heroes of Bronze “Before the Storm” teaser. He shows, how he used Eevee to assemble and render the shots in real time, with some tips on making these shots. Martin also shows his Substance… Continue Reading How to Make a Realtime CG Short Film Shot (Blender and Eevee)

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Afro Girl – Blender 2.8 Speed Sculpt – 1.5H

A 1h30mins speed sculpt in Blender 2.8. The time-lapse isn’t sped up much so you can see a good chunk of the process, enjoy! 

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Double sided shader Tutorial for Blender 2.8

In this Blender Tutorial, the author runs you through how to make and used a double sided shader, this works for both Cycles and EEVEE. 

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Crafting a Realistic Open Scene in Unity

Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more. Introduction My name is Djordy Donopawiro, I’m 24 years old from Zwolle, the Netherlands. I’m a 3rd-year student at Saxion University of Applied Sciences. As a kid, I always had a big imagination playing with wooden blocks, lego, etc. My… Continue Reading Crafting a Realistic Open Scene in Unity

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Blender 2.80 Eevee : Black Living Room

This 15 minutes video covers interior lighting and material setup in Blender 2.80 Eevee. It will give you step by step tutorial with clear narrative voice and closed caption in English and Bahasa Indonesia. The tutorial file is available here.  Source: blendernation.com

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Recreating Simon Stålenhag in UE4

Barry Legg did a breakdown of his UE4 environment Pierson’s Salvage inspired by Simon Stålenhag: working on master materials, using blueprint, Megascans, Substance Designer, and more. Introduction Hello, my name is Barry Legg. I live in Whitstable, a coastal town in South East England, and home of both Grand Moff Tarkin and Dracula. My background was in graphic design, and I was drawn more… Continue Reading Recreating Simon Stålenhag in UE4

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Open Beta of finalRender for Maya

Cebas Visual Technology has launched an open beta of finalRender for Maya. Let’s have a look at the tool. The toolkit introduces a new solution called BuildingBlocks which is basically a new approach to physically based shader creation in Maya, based on the raytracing core of finalRender for Maya. “Building Blocks breaks down shaders to their very… Continue Reading Open Beta of finalRender for Maya

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How to Design 3D Models for Medieval game in Autodesk Maya

Through these sessions, the viewer is going to learn how to properly use advanced modeling techniques needed for creating extra details to models( Modeling part ), how to set a UV mapping for texturing, how to texture models within Substance painter and create visually stunning models overall. Throughout the tutorial, the author shows a process… Continue Reading How to Design 3D Models for Medieval game in Autodesk Maya

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Uncharted 4: The Science of Off-Roading

GDC is just around the corner, so let’s remember why we love it so much. Check out a recording of a talk by Naughty Dog’s Edward Pereira who discussed different physical elements behind Uncharted 4’s 4×4. The physics there was just amazing, and it’s your perfect chance to get a closer look.  “In this 2017… Continue Reading Uncharted 4: The Science of Off-Roading

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Free Dungeon Pack for Unreal Engine

Have a look at another free pack for Unreal that contains over 350 models to build stylized dungeons for top-down and first-person games. Contains: Over 200 modular architectural parts – base blocks, walls, floors, arches, railings, columns, staircases and more; Ruined versions of main elements – walls, floors, arches etc; A set of props – furniture, barrels,… Continue Reading Free Dungeon Pack for Unreal Engine

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ZBrush 2019 released

Pixologic has announced the release of ZBrush 2019, a significant update that adds several new features including: Folders are now available, allowing users to group and organise SubTools. Actions like  Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more can be applied to an entire folder. A new Universal Camera that enables the user to… Continue Reading ZBrush 2019 released

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Creating a ‘Doom Planet’ – Blender 2.8 (EEVEE)

Moses Sunny shows in his tutorial how to create a full planet.

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