3D News Blogs

Behind the Scenes: Pirates Escape

Pirates Escape Project The motivation came from the Skyship Challenge promoted by CGBOOST and I stuck to my first simple idea: I would compose a ship, a floating island, a dragon and tell a story with those three elements. “And after plundering the island there they go in an attempt to escape. Storms or dragons do not seem… Continue Reading Behind the Scenes: Pirates Escape

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Unreal Engine 4.23 Release

Unreal Engine 4.23 is about to get released, and you can now try out the first Preview, available for download on the Epic Games launcher. The biggest thing, of course, is the new Chaos physics and destruction system, but there’s more to it. The update brings the Skin Weight Profile system, the new Unreal Insights Tool (Early Access),… Continue Reading Unreal Engine 4.23 Release

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A Sci-Fi Room: Blueprint, Lighting, Vegetation

Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans. Introduction My name is Thorsten Ruploh, I’m a 3D Artist and currently living in Berlin. My journey started in 2010 when I was moving here to start studying Game Design at the University of Applied Sciences. During my study, I got a broad overview… Continue Reading A Sci-Fi Room: Blueprint, Lighting, Vegetation

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Valkyrie Engine update, new tutorials, templates and more

TalanSoft has released an update to Valkyrie Engine, its tool for creating real-time applications aimed squarely at artists.  The update for windows includes actionable templates available directly from the Valkyrie launcher including AR, Architecture, and Graphical User interface,  the addition of tooltips to the editor without the need to hold down Ctrl,  new Decal & Post processing… Continue Reading Valkyrie Engine update, new tutorials, templates and more

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How to use Rigify rigging tool in Blender 2.80

Rigging has always been technical, but in this tutorial, I will be showing you guys how to set up the Rigify tool in Blender. The Rigify tool takes out the technicality of rigging and makes it more artistic. Source 

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Ghost Rider Sculpting in ZBrush

André Yamaguchi gave a short talk on how he created his Ghost Rider character: bike, clothes, pose, materials. Ghost Rider Ghost Rider was the character I’ve always wanted to model because he rides a motorcycle. I particularly like bikes and I’ve always wanted to make a statuette like that, however, it was something too complex for me and… Continue Reading Ghost Rider Sculpting in ZBrush

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Audio Visualization with Modifiers in Blender 2.8

In this video, Curtis is showing you how to create audio visualization systems using modifiers in Blender 2.8. You can download all of the .blend files for free here. 

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Google’s Free Game Builder for Beginners

Google has presented a new game called Game Builder that lets users craft simple games. You can put characters and scenery into an empty sandbox to construct a world, use preset commands to set interaction, and more. Free of charge, available on both Windows and macOS. The game is a title of Area 120, Google’s incubator for experimental… Continue Reading Google’s Free Game Builder for Beginners

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Using Props & Lighting to Build Mood in a Scene

Maarten Hof talked about his recent scene Shabby Back Alley: designing the space, lighting, and rendering in Blender EEVEE. Life Updates In the past year, I have been very chill in terms of personal projects. Now that I have a full-time job in the industry I wanted to take it slower – since I art for a living… Continue Reading Using Props & Lighting to Build Mood in a Scene

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Dreamscaper: Game Dev in UE4, Shaders and Animation

Afterburner Studios team talked about the development of Dreamscaper – a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.  Introduction We’re Afterburner Studios, based out of San Francisco (and Ontario). We’re three developers and a composer. Paul Svoboda handles all environment and characters. He previously worked as an Environment Artist… Continue Reading Dreamscaper: Game Dev in UE4, Shaders and Animation

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3ds Max 2020.1 out now with tear-off viewports and a new hotkey editor

Autodesk has released 3DS Max 2020.1 adding the ability to tear off viewports, a new hotkey editor, chamfer modifier improvements and more. Tear-off viewports, in particular, is an often-requested improvement for Max. The new feature allows the user to float up to 3 viewport windows across multiple monitors,  each of which is fully functional with its… Continue Reading 3ds Max 2020.1 out now with tear-off viewports and a new hotkey editor

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V-Ray Next Update 2 released for 3DS Max

– Chaos Group has announced the release of V-Ray Next update 2 for 3DS Max bringing V-Ray IPR enhancements and V-Ray GPU updates plus all new memory tracking reports and Debug Shading in IPR. Improvements to GPU and Cloud rendering include support for: Substance 2 maps, VRayCurvature texture,  VRayDistanceTex and VRayALSurfaceMtl shaders. Both V-Ray and V-Ray GPU gain… Continue Reading V-Ray Next Update 2 released for 3DS Max

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Google Stadia Gaming Service Revealed

A Stadia Pro subscription gives you 5.1 surround sound, completely free games, exclusive discounts, and 4K resolution for $9.99 a month.  To make it simple, Google Stadia makes it possible to play modern games on any screen that you own. Google’s servers will take over all processing power and deliver it to you via the cloud. You won’t… Continue Reading Google Stadia Gaming Service Revealed

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BlenderKit hits 1000 assets

We are happy to announce that the community-built BlenderKit database now offers over 1000 assets. All are ready to drag & drop in Blender in the Add-on. Until now, over 60 creators uploaded: 330+ free materials 90+ free brushes 100+ free models 500+ models in the Standard plan Without any login, you can use all of the… Continue Reading BlenderKit hits 1000 assets

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Free Unreal Marketplace Content for June

Every month the Unreal Marketplace team chooses some content that could be available for free for the next 30 days.  It gives artists even more resources to create at no additional cost. Here’s the selected free content for June 2019: Advanced Mission And Notification System V3 – Nocte Studios A  Blueprint system that can create notifications, missions, XP and level… Continue Reading Free Unreal Marketplace Content for June

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