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Chernobylite: Game Based on 3D-Scanned Chernobyl

Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobylite. The project inspired by Fallout, S.T.A.L.K.E.R. and Metro is being developed in Unreal Engine 4. Intro 80lv: Could you please tell us about your game studio? What other projects have you worked on, guys? The Farm 51 was founded in 2005 with a goal to create good-looking immersive first-person games that… Continue Reading Chernobylite: Game Based on 3D-Scanned Chernobyl

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CGI for Product Advertising Using Blender 3D – Tutorial Series

Hi, This is Ram from Crossmind Studio. This is My first lecture in a series on 3d Production using software: Blender. In this lecture, I will take you through the process of using CGI for product advertisement using Blender 3D. Starting with the project planning and then moving on to 3D production, this series gives… Continue Reading CGI for Product Advertising Using Blender 3D – Tutorial Series

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Introduction To IK | Blender 2.8

This a video tutorial outlining how to rig a simple IK arm in Blender 2.8. This is part of a longer series called Rigging For Animation. This ongoing series starts from the very basics of rigging and works up to rigging full assets for animators. Here are the latest videos, Part 1 – an introduction… Continue Reading Introduction To IK | Blender 2.8

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Animate and Model and Escalator in Blender 2.8

 In this tutorial, the author teaches how to animate and model a simple escalator in Blender 2.8. He created this model out of the need for a piece during 36 Days of Type project.                                   Source: blendernation.com

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Blender Tutorial – Anime Style Fire Tornado FX

Blend file walkthrough explaining how the author has made anime fire tornado FX for the 2018 September Simplicity Challenge.            Source: blendernation.com

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Approach to Environment Design in AAA Games

Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more. Introduction My name is Artem Brizitskiy, I am a 3D environment artist. I was born in USSR in a closed military town Sarov. It was the place where Russians had been making Tsar Bomba. I… Continue Reading Approach to Environment Design in AAA Games

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Make an Awesome Wireframe Transition in Blender 2.8

A tutorial on creating the wireframe transition effect seen in the CG Geek intro! This effect works great in demo reels and for showcasing models!

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Maya 2019 Tutorial: 3d Modeling a Twisted Rope

Not sure how to 3D model a rope in Maya? Well, this tutorial would help! It covers the following Maya 3d Modeling Techniques: ► Working with Curves. ► Use of the Twist Deformer. ► Use of the Curve Warp Deformer. ► Create Overlapping UVs for easy texturing later. This Maya 3d Modeling tutorial is great… Continue Reading Maya 2019 Tutorial: 3d Modeling a Twisted Rope

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VFX Academy’s TyFlow Tutorials

It’s been something of a bumper crop of TyFlow tutorials this week , fortunately many of us have a long weekend to catch up. Here are VFX Academy’s contributions – so far they have released three separate tutorials explaining TyFlows GUI, the PhysX solver, and the grow options, plus a 3 part tutorial that shows how to… Continue Reading VFX Academy’s TyFlow Tutorials

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New Chipped Paint workflow for EEVEE + FREE KPACK to do it!

The author is working on the chipped paint workflow for EEVEE. It’s quite a challenge as EEVEE doesn’t support the same nodes that Cycles does. Finally, it’s done and he will show the workflow and instructions for the actual materials. So, all you do is load the free KPACK INSERTS from KIT OPS PRO or KIT OPS… Continue Reading New Chipped Paint workflow for EEVEE + FREE KPACK to do it!

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Behind the Scenes: Zorki

Background My name is Łukasz and I live in Poland. I’m a 3D artist specialized in hard surface modeling and technical art for games and real-time solutions. With over 12 years of experience, I was able to work on many projects for various clients such as Porsche, Mercedes, and MIT. Currently, I’m working as Lead… Continue Reading Behind the Scenes: Zorki

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Game of Thrones Intro: Armillary Sphere Production

Joey Lenz and Phil Liu shared the details of their collaboration result – a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya. About the Artists Joey Lenz is a Senior Level Lighting Artist at Naughty Dog and Phil Liu is a World Artist working for Monolith Productions. They decided to band together on a personal piece and push their artistic and technical skills… Continue Reading Game of Thrones Intro: Armillary Sphere Production

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Learning the Mask Stack in Quixel Mixer

– Quixel has released a new tutorial by Josh Powers teaching the new Mask Stack in Mixer.

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PBR Texturing with Blender 2.8 & Materialize

Here is a video tutorial for the free texturing tool Materialize and how to use the generated PBR textures with Blender 2.8 for texturing a model after UV unwrapping it.                                                  … Continue Reading PBR Texturing with Blender 2.8 & Materialize

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Best of Blender Artists: 2019, week 14

Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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