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Rendering: Where Are We Now?

Rendering is great. You take a flat-looking CAD model, or scene, apply some materials and lighting, press some buttons, wait a while…and behold! You have a photorealistic looking scene. Or as near to that as possible. Rendering software comes in all shapes and sizes. For instance, Hollywood uses rendering in your favorite CGI blockbusters; video… Continue Reading Rendering: Where Are We Now?

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Studying Spirit Shrine & Accepting Failures

Moses Saintfleur talked about his Spirit Shrine environment created for the Artstation Challenge, the workflow in ZBrush, the fear to fail and the value of failures, and creativity. Recent Updates Hey! Сurrently I work at CyberConnect2 Montreal as an environment artist. This past couple of months have been a huge learning experience for me not only as an artist but in… Continue Reading Studying Spirit Shrine & Accepting Failures

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Professional Texturing Made Easy in Blender 2.80: Mask Node

Here is a full video lesson on using the Mask Node. A free tool used to add quick professional effects to your models. Source

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Программа-Инкубатор от FlatPyramid в Сфере Анимации, Игр и Киберспорта

В данный момент мы стремимся инвестировать, производить и совместно руководить разработкой и производством 2D- или 3D-анимации, игрового и киберспортивного контента. По сути, наша цель – финансировать и разрабатывать такого рода контент. При необходимости мы будем поддерживать вас 3D-моделями с нашей платформы, финансово инвестируем в вашу компанию, с получением доли в акционерном капитале и обеспечим руководство… Continue Reading Программа-Инкубатор от FlatPyramid в Сфере Анимации, Игр и Киберспорта

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Стипендия в 1000$ от FlatPyramid

FlatPyramid предлагает 3D-стипендию всем, кто интересуется компьютерной графикой и смежными областями обучения. Это наша помощь сообществу и попытка стимулировать рост и развитие в 3D индустрии. Кто может подать заявку? Любой, кто изучает 2D или 3D графику, анимацию, дизайн, художественное проектирование. В основном, начинающие 3D-художники, 3D-моделеры, специалисты по компьютерной графике, аниматоры, дизайнеры и т. д. Как… Continue Reading Стипендия в 1000$ от FlatPyramid

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Stylized Character Workflow with Zbrush

Elina Karimova shared her character workflow used in personal projects and tips and talked about her Dwarf project made with ZBrush, Photoshop, and Marmoset Toolbag. Introduction Hi! My name is Elina Karimova. I started to pursue CG in 2015, in my university days. I had been studying architecture and we were taught some courses on 3D, rendered architecture and infrastructure in 3ds… Continue Reading Stylized Character Workflow with Zbrush

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Creating Procedural Christmas Lights with Animation Nodes

“Hello, everyone! It’s a holiday season, so I think it’s a perfect time to create something procedural and Christmas-light-looking! Here is a two-part series on creating procedural Christmas lights, using Blender and Animation Nodes addon. This method is also useful for creating all kinds of tentacles and vines crawling along some surface.” Find more christmas 3D… Continue Reading Creating Procedural Christmas Lights with Animation Nodes

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Trippy 3D Art From the Early 90s

  Back in the early 1990s, 3D computer-generated art was still a new thing, a brave new breed of amateur artists emerged. They took up early 3D CGI (computer generated imagery) tools and created graphical works that they then shared on dial-up BBSes and CompuServe, an early online service. Over the years, I’ve collected dozens of these… Continue Reading Trippy 3D Art From the Early 90s

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Creating interactive Unity character animations and avatars [Tutorial]

The early Unity versions’ Legacy Animation System is used in Unity for a wide range of things, such as animating the color of a light or other simple animations on 3D objects in a scene, as well as animating skinned characters for certain kinds of games. In this tutorial, we will look at the basic settings for the Legacy Animation System.… Continue Reading Creating interactive Unity character animations and avatars [Tutorial]

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A New AI-Powered System Creates Impressive 3D Animations From Still Images

Algorithmically generated content can sometimes turn out to be hilariously nonsensical or remarkably dumb. But researchers at the University of Washington (one of whom sold her startup to Facebook) developed a system that uses machine vision to create indisputably cool 3D animations. The system, called Photo Wake-Up, creates a 3D animation from a single photo. In the paper, the researchers… Continue Reading A New AI-Powered System Creates Impressive 3D Animations From Still Images

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Breakdown: Sawed-Off Shotgun in Substance & Toolbag

Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag. Introduction Hello! My name is Alexander Sheynin, I’m a self-taught 3D artist from Tula, Russia; in 3D since 2016. Currently, I work for Dekogon Studios, creating assets for games. In this article, I’ll try to describe… Continue Reading Breakdown: Sawed-Off Shotgun in Substance & Toolbag

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Blender 2.8 Hardsurface Workflow with Substance Painter

In this video, Jayanam shows a workflow for creating a hardsurface low and high poly model with Blender 2.8 and then texture it with Substance Painter, where he bakes the high poly details into the low poly model to create mesh maps like Normal, Curvature or Ambient Occlusion. Source

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History of 3D Printing – Who Invented the 3D Printer?

We remember Gutenberg as the inventor of movable type and Edison as the inventor of the light bulb. Each made critical advancements, but each had important predecessors as well. And so it was with 3D printing. WHO INVENTED THE 3D PRINTER? Patent drawing from an abandoned French 3D printer. Source: static1.squarespace.com Charles “Chuck” Hull deservedly takes… Continue Reading History of 3D Printing – Who Invented the 3D Printer?

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Product Review: Vectorworks Architect 2019

Vectorworks Architect 2019 may not have a “star” new feature but as architect and reviewer John Helm note, it offers “a big bang for your buck.” The update offers a large range of superb improvements to existing workflows with new tech—like the new sculpting site modeling tools which can provide great fun with design. FALL… Continue Reading Product Review: Vectorworks Architect 2019

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9 Fulfilling Ways to Make Money as a 3D Artist

How do you want to make money as a 3D Artist? Shouldn’t we all be able to create what we can do best, are passionate about and especially what fulfills us and gives us purpose in life? I used to have so much fun creating my own 3D projects in school or at home. Now that I… Continue Reading 9 Fulfilling Ways to Make Money as a 3D Artist

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