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Crafting a Realistic Open Scene in Unity

Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more. Introduction My name is Djordy Donopawiro, I’m 24 years old from Zwolle, the Netherlands. I’m a 3rd-year student at Saxion University of Applied Sciences. As a kid, I always had a big imagination playing with wooden blocks, lego, etc. My… Continue Reading Crafting a Realistic Open Scene in Unity

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Recreating Simon Stålenhag in UE4

Barry Legg did a breakdown of his UE4 environment Pierson’s Salvage inspired by Simon Stålenhag: working on master materials, using blueprint, Megascans, Substance Designer, and more. Introduction Hello, my name is Barry Legg. I live in Whitstable, a coastal town in South East England, and home of both Grand Moff Tarkin and Dracula. My background was in graphic design, and I was drawn more… Continue Reading Recreating Simon Stålenhag in UE4

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Talking about Weapon Design with Linus Scheffel

– Linus Scheffel briefly talked about weapon design and shared some details of his Daewoo K5 Pistol. Introduction My name is Linus Scheffel. I am a 3D artist at DICE in Stockholm. I was born here in Stockholm and have only been doing 3D for about 4 years. I started out not knowing exactly what I wanted to do, I… Continue Reading Talking about Weapon Design with Linus Scheffel

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Create Realistic Grass in Blender 2.8 in 15 Minutes

Learn how to model and render realistic grass in Blender 2.8 and Eevee! In this video, Steve Lund shares the tips and tricks that he’s learned over the years to creating great looking grass within Blender, and it takes just 15 minutes to get started! 

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Production of League of Legends K/DA – POP/STARS. Video by Fortiche

The Team of Fortiche shared the details behind the production of the recent hit K/DA – POP/STARS. Incredible League of Legends animated video in retrospective. Most of the answers are given collectively by Arnaud Delord, Jérôme Combe, Pascal Charrue, and Hervé Dupont with Barthelemy Maunoury talking about animation.  Introduction Author: Could you introduce yourself to us? Where are you based? What projects have you… Continue Reading Production of League of Legends K/DA – POP/STARS. Video by Fortiche

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Teen’s Room Interior Production

Jonathan Hemmens shared the details behind his recent work in progress Will’s Room (Teen’s Bedroom) inspired by Cassie’s Room from Uncharted 4. Introduction My name is Jonathan (Jonjo) Hemmens, and I’m a 3rd-year student at Falmouth University, UK. I’ve spent the past two years specializing in Environment art and I hope to find a stable position in… Continue Reading Teen’s Room Interior Production

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Behind the Scenes: Loft NY

My name is Paco Barruguer and I’m from Burriana, a little city in the Spanish east coast, about 40 minutes from Valencia I work in a ceramic tile company, in the marketing department making catalogues, brochures, advertisements, doing photo retouching and occasionally little 3D scenes about new products, and stands for fairs or showrooms. I… Continue Reading Behind the Scenes: Loft NY

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Reimagining The Past of Hanamura from Overwatch

Sam Gao talked about his fan art environment based on Overwatch’s location Hanamura as well as painterly stylized art on the whole. Introduction Hello, My name is Sam Gao and I am from China/Australia. Currently, I reside in Sarasota, Florida, finishing my BFA in Game art and specializing in environment art. What attracted me into game development is… Continue Reading Reimagining The Past of Hanamura from Overwatch

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Character & Cloth Production Tips

Konstantin Gdalevich prepared a detailed breakdown of his recent character Bird made for the challenge covering time-management tips for those who want to participate in challenges, sculpting process, cloth material and more. The project turned out to be very colorful and eclectic. Be it city maps or global locations, real or fictional, we had been digging in a bunch of… Continue Reading Character & Cloth Production Tips

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Artist Resume: What It Is & What It Does

Andrew Johnson wrote a great article about resumes: what it is and what it does for an artist, what information is worth mentioning and what’s better to drop… look for the second part next week! Artist Resumes: A Primer Is a resume really all that important if you have a great portfolio? For artists, I think… Continue Reading Artist Resume: What It Is & What It Does

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Level Design. Building a Stylized Druid’s Sanctuary

Introduction My name is Nicholas Balm and I come from a town in the United Kingdom called Cheltenham. I am a 3D environment artist and I specialize in stylized environments. I am also the proud owner of the art studio Tiny Talisman Games and through that and personal freelance, I have worked on games such as the recently released… Continue Reading Level Design. Building a Stylized Druid’s Sanctuary

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Стипендия в 1000$ от FlatPyramid

FlatPyramid предлагает 3D-стипендию всем, кто интересуется компьютерной графикой и смежными областями обучения. Это наша помощь сообществу и попытка стимулировать рост и развитие в 3D индустрии. Кто может подать заявку? Любой, кто изучает 2D или 3D графику, анимацию, дизайн, художественное проектирование. В основном, начинающие 3D-художники, 3D-моделеры, специалисты по компьютерной графике, аниматоры, дизайнеры и т. д. Как… Continue Reading Стипендия в 1000$ от FlatPyramid

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Stylized Character Workflow with Zbrush

Elina Karimova shared her character workflow used in personal projects and tips and talked about her Dwarf project made with ZBrush, Photoshop, and Marmoset Toolbag. Introduction Hi! My name is Elina Karimova. I started to pursue CG in 2015, in my university days. I had been studying architecture and we were taught some courses on 3D, rendered architecture and infrastructure in 3ds… Continue Reading Stylized Character Workflow with Zbrush

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Product Review: Vectorworks Architect 2019

Vectorworks Architect 2019 may not have a “star” new feature but as architect and reviewer John Helm note, it offers “a big bang for your buck.” The update offers a large range of superb improvements to existing workflows with new tech—like the new sculpting site modeling tools which can provide great fun with design. FALL… Continue Reading Product Review: Vectorworks Architect 2019

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9 Fulfilling Ways to Make Money as a 3D Artist

How do you want to make money as a 3D Artist? Shouldn’t we all be able to create what we can do best, are passionate about and especially what fulfills us and gives us purpose in life? I used to have so much fun creating my own 3D projects in school or at home. Now that I… Continue Reading 9 Fulfilling Ways to Make Money as a 3D Artist

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