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A history of 3D texturing in video games

Senior environment artist, Ryan Benno, from Insomniac Games has put together a super informative Twitter thread It looks at the history of 3D texturing in video games, and it’s definitely worth a look if you’re interested in how games are put together or if you want to learn something new. Showing the evolution of texturing from the ’90s,… Continue Reading A history of 3D texturing in video games

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Chernobylite: Game Based on 3D-Scanned Chernobyl

Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobylite. The project inspired by Fallout, S.T.A.L.K.E.R. and Metro is being developed in Unreal Engine 4. Intro 80lv: Could you please tell us about your game studio? What other projects have you worked on, guys? The Farm 51 was founded in 2005 with a goal to create good-looking immersive first-person games that… Continue Reading Chernobylite: Game Based on 3D-Scanned Chernobyl

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Blender Tutorial – Anime Style Fire Tornado FX

Blend file walkthrough explaining how the author has made anime fire tornado FX for the 2018 September Simplicity Challenge.            Source: blendernation.com

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Approach to Environment Design in AAA Games

Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more. Introduction My name is Artem Brizitskiy, I am a 3D environment artist. I was born in USSR in a closed military town Sarov. It was the place where Russians had been making Tsar Bomba. I… Continue Reading Approach to Environment Design in AAA Games

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New Chipped Paint workflow for EEVEE + FREE KPACK to do it!

The author is working on the chipped paint workflow for EEVEE. It’s quite a challenge as EEVEE doesn’t support the same nodes that Cycles does. Finally, it’s done and he will show the workflow and instructions for the actual materials. So, all you do is load the free KPACK INSERTS from KIT OPS PRO or KIT OPS… Continue Reading New Chipped Paint workflow for EEVEE + FREE KPACK to do it!

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Behind the Scenes: Zorki

Background My name is Łukasz and I live in Poland. I’m a 3D artist specialized in hard surface modeling and technical art for games and real-time solutions. With over 12 years of experience, I was able to work on many projects for various clients such as Porsche, Mercedes, and MIT. Currently, I’m working as Lead… Continue Reading Behind the Scenes: Zorki

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Best of Blender Artists: 2019, week 14

Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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Behind the Scenes: Link! Open your eyes!

Hi all, My name is Nhut Nguyen. I am living in Ho Chi Minh City, Viet Nam. Currently, I am working for a US-based mobile game company and I also do some freelance jobs on 3D illustrations and motion design. I have been working in motion design for 4 years with so much passion. I… Continue Reading Behind the Scenes: Link! Open your eyes!

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Modeling Characters from Comic Books

Franco Carlesimo gave a little talk about the way he works on 3D Character models made in ZBrush and rendered in V-Ray. Introduction Hi! I am from Mar del Plata, a coastal city in the province of Buenos Aires, Argentina. At the moment, I mostly do modeling for 3d printing. I also study anatomy, produce my own designs of… Continue Reading Modeling Characters from Comic Books

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GDC’19: Rapid Level Creation for Unity Mobile

At GDC 2019, Paul Ambrosiussen from SideFX showed a rapid and easy iteration workflow in Houdini that allows using sketches created in a paint application to generate 3D game levels in multiple styles for mobile games. Using this workflow the SideFX Games Team created a mobile game in Unity called “Drawy McTank Face” with several biomes. Paul showed how quickly we can generate… Continue Reading GDC’19: Rapid Level Creation for Unity Mobile

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Behind the Scenes: 100th Anniversary of Bauhaus

I am István Halász, I live in Hungary. I have a degree in architecture and am currently a freelancer dealing with investment management and planning. I have been dealing with computer architectural visual design ever since I got to know Blender in 2005. In recent years, both the software and the hardware environment have made… Continue Reading Behind the Scenes: 100th Anniversary of Bauhaus

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Star Wars: Dark Forces Remade in UE4

Another Star Wars fan remake is on the way and there’s some Obsidian power involved. The new one is dedicated to Star Wars: Dark Force, a classic first-person shooter released by Lucasarts back in 1995. Obsidian’s Senior Environment Artist Jason Lewis is once again managing the project. There is also a separate project by the artist called Docking Bay 94 and… Continue Reading Star Wars: Dark Forces Remade in UE4

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How to Make a Realtime CG Short Film Shot (Blender and Eevee)

A first of Martin Klekner’s Behind the Scenes videos aimed at breaking down the shots that he has created for the Heroes of Bronze “Before the Storm” teaser. He shows, how he used Eevee to assemble and render the shots in real time, with some tips on making these shots. Martin also shows his Substance… Continue Reading How to Make a Realtime CG Short Film Shot (Blender and Eevee)

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Afro Girl – Blender 2.8 Speed Sculpt – 1.5H

A 1h30mins speed sculpt in Blender 2.8. The time-lapse isn’t sped up much so you can see a good chunk of the process, enjoy! 

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Double sided shader Tutorial for Blender 2.8

In this Blender Tutorial, the author runs you through how to make and used a double sided shader, this works for both Cycles and EEVEE. 

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