Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe. Introduction Hi, my name is Louis-Philippe Desjardins. I’m a game artist from Montreal. I mainly work on the 3D aspect of games but I usually end up wearing multiple hats. The first game I worked on was “Rollercoaster Tycoon: World” which was interesting… Continue Reading Making a Cel-Shaded Biker Girl in 3ds Max & ZBrush
Read more...Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows. Reference This time, my focus was mainly on the level of realism, so my approach was to gather as many references for the gun as I could. Since I wanted to model every part, it was a bit complicated to… Continue Reading Realistic Gun Production: Modeling, Texturing, Animation
Read more...Wiktor Öhman revealed his stunning World of Warcraft scene in Unreal and shared a 10-minute breakdown. Inspired by the release of WoW Classic, the artist from Quixel decided to recreate the gates of Orgrimmar in UE4. The whole project was created using Megascans (materials, atlases, and 3D assets), Unreal Engine, Quixel Mixer, Maya, and Mixer. “Creating a fantasy environment was a… Continue Reading Recreating World of Warcraft with UE4 & Megascans
Read more...Dominique Gagné took the CGMA class Hair Creation for Games and did a breakdown of the character created during it with the help of ZBrush, Maya, XGen, and Marvelous Designer. Introduction Hi, my name is Dominique Gagné, I am from Montréal, and I am a 3D character artist at Behaviour Interactive. I have been working on the… Continue Reading Hair Production for Game Characters at CGMA
Read more...Substance and Don Arceta have a long shared history. Don is a material expert and an early follower of Mattershots. He is the direct inspiration behind the creation of Materialize, the digital material creation contest! It was only justice to give him the opportunity to inspire us again with a theme of his choice. And the result… Continue Reading Substance Oceanic Exploration collection released
Read more...Lucas Falcao did a breakdown of his Black Cat scene created in Blender and talked about the fur, Blender tools, texturing, lighting, and more. Introduction Hi, my name is Lucas and I’m a freelance 3D artist, working half-time doing 3D assets for the app Prêt-à-Makeup and on the other half-time doing character modeling for animation or personal work. In the past three years, I’ve… Continue Reading Making a Black Cat in Blender
Read more...Roman Cyganov talked about the production of realistic portraits and shared his workflow in ZBrush & Houdini. Introduction Hi, guys! My name is Roman Cyganov. Currently, I live and work in Moscow. I graduated from Stavropol Regional Art College, I am a painter/designer by education. I got into 3D a long time ago, about the 4th grade of school. In… Continue Reading 3D Portraiture: Eyes, Hair, Shaders for Face
Read more...I’m Felipe Del Rio, 21 and I am from Brazil. I started using Blender in the 2.48 version because, as a curious kid, I really wanted to know how 3D animated movies were made and that curiosity brought me to Blender in 2008. In the beginning, I was just having fun with it, but 2… Continue Reading Behind the Scenes: Ice Cream Shop
Read more...Sculpting Tifa from Final Fantasy VII A walkthrough/tutorial on 3D modeling and sculpting a character from start to finish with the Tifa Lockhart sculpt I did from FF7.
Read more...In this tutorial, you will learn how to create a subway station. This video is divided into 3 parts. The first is about modeling from 00:52-10:49 Then the second includes assigning materials and texturing from 10:49-18:35 The last one includes lighting, Irradiance volume, reflection cube map, particles system and volumetric lights. 18:35- 27:18. Source: blendernation.com
Read more...Simon Warwick talked about his mentorship at CG Spectrum, animation production for Batman: Arkham City, current stage of technologies and more. Introduction & Career My name is Simon Warwick and I’m a mentor at CG Spectrum. I started my career as a character animator and it evolved into a technical animation role over the years. My first couple of gigs… Continue Reading Animation Production for Batman & Industry Workflows
Read more...Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans. Introduction My name is Mariusz Becker and I am a 3D Artist from Cologne, Germany. I’ve started doing 3D around 4 years ago and have been working in the industry for around 3 years. While I studied Graphic Design at the university, I had a… Continue Reading Crafting Brutalist Architecture with C4D & Megascans
Read more...My name is Abhinav Gajmoti. I am a B.Com (Hons.) graduate from New Delhi, India. I started learning Blender around two years ago by watching YouTube tutorials and Google. I have no art school experience or any art background. Inspiration The shape of the car inspired me to take on a bigger challenge as a… Continue Reading Behind the Scenes: Koenigsegg One
Read more...Background I started using Blender at the end of 2013 and soon after I got hooked on arch-viz. It was probably thanks to the Architecture Academy (that I ironically could not afford) course that was advertised on Blender Guru’s YouTube channel. I was constantly browsing for tutorials back then. At that time it felt almost impossible… Continue Reading Behind the Scenes: White Bathroom
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