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Crafting Brutalist Architecture with C4D & Megascans

Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans. Introduction My name is Mariusz Becker and I am a 3D Artist from Cologne, Germany. I’ve started doing 3D around 4 years ago and have been working in the industry for around 3 years. While I studied Graphic Design at the university, I had a… Continue Reading Crafting Brutalist Architecture with C4D & Megascans

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Behind the Scenes: Koenigsegg One

My name is Abhinav Gajmoti. I am a B.Com (Hons.) graduate from New Delhi, India. I started learning Blender around two years ago by watching YouTube tutorials and Google. I have no art school experience or any art background. Inspiration The shape of the car inspired me to take on a bigger challenge as a… Continue Reading Behind the Scenes: Koenigsegg One

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Behind the Scenes: White Bathroom

Background I started using Blender at the end of 2013 and soon after I got hooked on arch-viz. It was probably thanks to the Architecture Academy (that I ironically could not afford) course that was advertised on Blender Guru’s YouTube channel. I was constantly browsing for tutorials back then. At that time it felt almost impossible… Continue Reading Behind the Scenes: White Bathroom

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Eevee Test – Room

The scene comes from a short movie: “Lonely Boy”. Rendered with Eevee. Credits: Gabriel Tomczak, Becerra Thibault, Coeugniet Théo, Pagot Dimitri, Chenal Victor, Vanhoed Mariane, Allier Estrada Flore. Lonely Boy created by Hélèna Serra and Maxime Sabisik. Source: blendernation.com

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Behind the Scenes: Zorki

Background My name is Łukasz and I live in Poland. I’m a 3D artist specialized in hard surface modeling and technical art for games and real-time solutions. With over 12 years of experience, I was able to work on many projects for various clients such as Porsche, Mercedes, and MIT. Currently, I’m working as Lead… Continue Reading Behind the Scenes: Zorki

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Best of Blender Artists: 2019, week 14

Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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Star Wars: Dark Forces Remade in UE4

Another Star Wars fan remake is on the way and there’s some Obsidian power involved. The new one is dedicated to Star Wars: Dark Force, a classic first-person shooter released by Lucasarts back in 1995. Obsidian’s Senior Environment Artist Jason Lewis is once again managing the project. There is also a separate project by the artist called Docking Bay 94 and… Continue Reading Star Wars: Dark Forces Remade in UE4

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Gaea 1.0 now available

Quadspinner has announced that Gaea is now out of its early-access phase and officially released. If you’ve yet to hear about Gaea, in a nutshell, it’s a promising looking new standalone landscape modelling tool that combines procedural heightmap creation techniques with artist directed erosion, akin to sculpting with the natural elements. Some of the highlights include: A hybrid layer… Continue Reading Gaea 1.0 now available

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Creating Procedural Christmas Lights with Animation Nodes

“Hello, everyone! It’s a holiday season, so I think it’s a perfect time to create something procedural and Christmas-light-looking! Here is a two-part series on creating procedural Christmas lights, using Blender and Animation Nodes addon. This method is also useful for creating all kinds of tentacles and vines crawling along some surface.” Find more christmas 3D… Continue Reading Creating Procedural Christmas Lights with Animation Nodes

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Environment Production: Oni Shrine Breakdown

Jeryce Dianingana did a breakdown of his stunning Oni Shrine environment made in Unity which won him the 3rd place in the Game Environment section of ArtStation’s Feudal Japan Challenge. The artist talked about crafting a large rock scene, lighting, atmosphere tricks, shared some useful materials and pieces of advice for the artists who’d like to participate in the next challenge.… Continue Reading Environment Production: Oni Shrine Breakdown

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5 Best Car Design Software To Create The Next Ferrari or Jaguar

Automotive design is a type of design primarily concerned with developing the visual appearance and aesthetics of a vehicle. In order to be able to design a car, you will need specialized software (CAD). CAD stands for Computer-aided design, and it is the use of computer systems to help you create, modify and optimize your… Continue Reading 5 Best Car Design Software To Create The Next Ferrari or Jaguar

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New Method Automatically Computes Realistic Movement With Friction From 3D Design

Image: without inversion (left), the hat sags under gravity, losing its intended style and partially covering the face of the character. In contrast, the inverse method automatically infers a natural shape. Credit: courtesy, siggraph asia Simulating any 3D surface or structure–from tree leaves and garments to pages of a book–is a computationally challenging, time-consuming task. While… Continue Reading New Method Automatically Computes Realistic Movement With Friction From 3D Design

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How to Use a Drone to Create a Detailed 3D Context Model

While working in 3D-visualization software such as Lumion, features such as OpenStreetMap (OSM)and satellite ground planes can provide some context for your design. They are suitable options for quickly building urban or rural environments relevant to your project’s location, but they’re also limited. For instance, OSM only provides rough building shapes, rendered white, and the satellite maps… Continue Reading How to Use a Drone to Create a Detailed 3D Context Model

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Oculus Medium 2.0 makes the VR-based 3D modelling and sculpting software even more creative

 3D artists will find a lot going on under the hood in the latest iteration of Oculus Medium. It’s only been 18 months since VR big name Oculus released its immersive creation platform Medium, but a new version of their flagship sculpting tool is now out, offering artists some of their biggest wish list requests. The… Continue Reading Oculus Medium 2.0 makes the VR-based 3D modelling and sculpting software even more creative

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How 3D printing Can Impact Architecture Industry

10 ways 3D printing can impact the future of architecture: 1. New designs Due to the nature of the technology and how items are created using printers, developers and engineers will need to come up with new and innovative ways to create modern structures. More importantly, the designs and modeling of said structures will change… Continue Reading How 3D printing Can Impact Architecture Industry

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