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Free Dungeon Pack for Unreal Engine

Have a look at another free pack for Unreal that contains over 350 models to build stylized dungeons for top-down and first-person games. Contains: Over 200 modular architectural parts – base blocks, walls, floors, arches, railings, columns, staircases and more; Ruined versions of main elements – walls, floors, arches etc; A set of props – furniture, barrels,… Continue Reading Free Dungeon Pack for Unreal Engine

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ZBrush 2019 released

Pixologic has announced the release of ZBrush 2019, a significant update that adds several new features including: Folders are now available, allowing users to group and organise SubTools. Actions like  Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more can be applied to an entire folder. A new Universal Camera that enables the user to… Continue Reading ZBrush 2019 released

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Creating a ‘Doom Planet’ – Blender 2.8 (EEVEE)

Moses Sunny shows in his tutorial how to create a full planet.

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Blackmagic Design Fusion 8.2 Review

Introduction Fusion has been around a long time but it seems that it has been flying under the radar for the past few years. The software began as an in-house project at Sydney-based NYPD in 1987. Eyeon Software was formed to commercialize it and started selling it with the name Digital Fusion in 1996, and… Continue Reading Blackmagic Design Fusion 8.2 Review

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Creating a sandstorm simulation in 3DS Max

RedefineFX has released a new tutorial on how to create a sandstorm effect using Chaos Group’s Phoenix FD in 3DS Max. Exercise files are also available for free.

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The Art of RenderMan Volume 1

– Rusty Hazelden has released a new detailed 5 part series of tutorials titled The Art of RenderMan Volume 1. Watch it on YouTube.

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How to create a Mass Effect-inspired sci-fi scene using 3ds Max and Unreal Engine 4

This tutorial was written by the amazing Neil McKnight  Tools used 3ds Max, Unreal Engine 4 Environments are a multifaceted process, and here we shall discuss the workflow used to create a Mass Effect-inspired environment in 3ds Max and UE4. We will go over current-generation techniques that give the artist more freedom to iterate, and methods… Continue Reading How to create a Mass Effect-inspired sci-fi scene using 3ds Max and Unreal Engine 4

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RailClone and Forest Pack for Creating Cityscapes

 An advanced 20-minute tutorial explaining how to layout and render Cityscapes with RailClone, Forest Pack and 3DS Max is released by iToo Software. More info on the iToo Software website.

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Substance Designer a 25 Part Tutorial

– Substance Designer may be difficult to master if you are a beginner that is why Allegorithmic has released a 25 part tutorial. It is divided into four chapters. Topics include workflow, exporting textures, creating height data, creating maps such as roughness, base color, node architecture,  material layering, publishing sbsar files and more.

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SOLIDWORKSWORLD 2019: Global R&D Team Discusses New and Improved Features in SOLIDWORKS

Earlier this week, I arrived back home in chilly Ohio after spending a couple of days in Dallas, Texas. But I wasn’t just visiting the Lone Star State to enjoy the warmer temperatures – I was there to attend one of the biggest events in 3D software, SOLIDWORKS World 2019, which was held in the Kay… Continue Reading SOLIDWORKSWORLD 2019: Global R&D Team Discusses New and Improved Features in SOLIDWORKS

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Look-development workflows in Unreal Studio with Substance and X-Rite

Epic Games has released a webinar recording in which they introduce Unreal Studio’s look-development tools and explain how they can be used to light, texture, and render an automotive asset in combination with Substance, and X-Rite. Scene files are provided should you want to follow along. Watch the tutorial on Epic’s blog.

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5 Blender lighting & shading tips to make your renders pop

Without great presentation, even the most amazing render won’t shine. Here’s how to always showcase your artwork in the best light with Blender… Introduction A recent comment from a Blender modeler: “It’s funny how lighting just doesn’t feel so important.” So true. Especially for new 3D artists, creating in Blender is all about modeling and texturing. But… Continue Reading 5 Blender lighting & shading tips to make your renders pop

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Crafting a Procedural Shield Generator

Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4. Introduction Hello, my name is Lucas DZIURA, I’m 19 and I’m currently a third-year student in Game Art at ArtFX, Montpellier, France. I started learning 3D on my own about one year and a half ago, and I’ve been in love with it ever… Continue Reading Crafting a Procedural Shield Generator

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SOLIDWORKS Plastics SP1 New Features

SOLIDWORKS Plastics is a simulation tool that enables you to optimize plastic part designs for manufacturability. By using plastics simulation you can predict and avoid common injection molding defects before cutting steel. Let’s review two of the new SOLIDWORKS Plastics features now available in SP1 that streamline the plastic part design process. Automatic SOLID Mesh… Continue Reading SOLIDWORKS Plastics SP1 New Features

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Simulating Fluids in Deep FX Studio

 Deep FX has released a new detailed tutorial about fluids and foam in Deep FX Studio, the recently released procedural animation program. The two-part tutorial goes through the creation of a detailed fluid simulation (The final render is completed in Blender). Part 1 | Part 2 By the way, we are adding new 3D models each day on… Continue Reading Simulating Fluids in Deep FX Studio

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