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VFX Academy’s TyFlow Tutorials

It’s been something of a bumper crop of TyFlow tutorials this week , fortunately many of us have a long weekend to catch up. Here are VFX Academy’s contributions – so far they have released three separate tutorials explaining TyFlows GUI, the PhysX solver, and the grow options, plus a 3 part tutorial that shows how to… Continue Reading VFX Academy’s TyFlow Tutorials

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Game of Thrones Intro: Armillary Sphere Production

Joey Lenz and Phil Liu shared the details of their collaboration result – a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya. About the Artists Joey Lenz is a Senior Level Lighting Artist at Naughty Dog and Phil Liu is a World Artist working for Monolith Productions. They decided to band together on a personal piece and push their artistic and technical skills… Continue Reading Game of Thrones Intro: Armillary Sphere Production

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PBR Texturing with Blender 2.8 & Materialize

Here is a video tutorial for the free texturing tool Materialize and how to use the generated PBR textures with Blender 2.8 for texturing a model after UV unwrapping it.                                                  … Continue Reading PBR Texturing with Blender 2.8 & Materialize

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DECALmachine 1.8 Available

– Meet the updated DECALmachine from MACHIN3. The tool is a Blender addon, which through mesh Decals, helps with surface detailing in a very non-committal, non-destructive, UV-less way. Basically, it’s an alternative approach to hard surface texturing.                                          Please note that… Continue Reading DECALmachine 1.8 Available

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Unreal 4.22: Real-Time Ray Tracing & On-Set Tools

The Epic team has shared a new post on Unreal Engine 4.22 and what it brings in terms of real-time ray tracing and tools for film and video production. Let’s have a look. First, the newest version makes the engine the first one to leverage Microsoft’s DirectX Raytracing (DXR) framework, and take advantage of NVIDIA’s powerful RTX graphics… Continue Reading Unreal 4.22: Real-Time Ray Tracing & On-Set Tools

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How to create a voxel 3D landscape in Blender 2.8 with Cubster addon and abstract images!

A simple tutorial about how to design in Blender 2.8 voxel style pixelated blocky landscapes or abstract geometries using two different techniques. The main subjects in this video are: Subdivisions, displace modifier, remesh modifier, camera depth of field in EEVEE and the fantastic Cubster addon. 

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What’s new in ZBrush 2019 – 45 part video tutorial

– Michael Pavlovich has released 3 hours of video explaining what’s new in ZBrush 2019. The tutorials are spread over 45 videos that can be watched for free on this YouTube playlist.

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Beginners Guide to Sculpting in 2.8 – Every Brush in Detail

In this video I break down the basics of sculpting in blender 2.8 and explain each brushes function in detail.  Source: blendernation.com

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Epic Games Releases Unreal Engine 4.22

Cary, NC (April 2, 2019) – Epic Games today released Unreal Engine 4.22, including new features to push the boundaries of photorealistic and cinematic quality for real-time experiences. With features including real-time ray tracing, and improved build times of up to 165%, UE4 workflows continue to help game developers, enterprise users, and content creators produce… Continue Reading Epic Games Releases Unreal Engine 4.22

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Procedural Nature Pack Vol.1 Free To Download

PurePolygons made the amazing procedural pack for UE4 available for everyone free of charge. Jacob Norris (the guy behind PurePolygons) has recently revealed that he made his amazing Procedural Natural Pack available for free. Previously, all of the PurePolygons tutorials were made entirely free on Gumroad. Procedural Nature Pack is a great tool, which allows you to… Continue Reading Procedural Nature Pack Vol.1 Free To Download

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Animated Hex Forcefield Tutorial

In this video author goes over the workflow used to create an animated hex forcefield in Blender 2.8.

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Physically Based Rendering in 3ds Max

– Autodesk’s Zap Anderson has released a new tutorial explaining PBR workflows in Max as well as tips for displaying PBR materials in the viewports. Source: cgpress.org

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The Heretic Unity demo (GDC 19)

– Unity Technologies has released the first part of a new demo for Unity that demonstrates several new and recently added features of the game engine. In particular,  photorealistic humans are prominently featured alongside VFX, real-time lighting, post-processing and more.  This is not the final version, a longer cut is due out later this year… Continue Reading The Heretic Unity demo (GDC 19)

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Blender 2.80 Eevee : Black Living Room

This 15 minutes video covers interior lighting and material setup in Blender 2.80 Eevee. It will give you step by step tutorial with clear narrative voice and closed caption in English and Bahasa Indonesia. The tutorial file is available here.  Source: blendernation.com

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Uncharted 4: The Science of Off-Roading

GDC is just around the corner, so let’s remember why we love it so much. Check out a recording of a talk by Naughty Dog’s Edward Pereira who discussed different physical elements behind Uncharted 4’s 4×4. The physics there was just amazing, and it’s your perfect chance to get a closer look.  “In this 2017… Continue Reading Uncharted 4: The Science of Off-Roading

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