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Google Stadia Gaming Service Revealed

A Stadia Pro subscription gives you 5.1 surround sound, completely free games, exclusive discounts, and 4K resolution for $9.99 a month.  To make it simple, Google Stadia makes it possible to play modern games on any screen that you own. Google’s servers will take over all processing power and deliver it to you via the cloud. You won’t… Continue Reading Google Stadia Gaming Service Revealed

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BlenderKit hits 1000 assets

We are happy to announce that the community-built BlenderKit database now offers over 1000 assets. All are ready to drag & drop in Blender in the Add-on. Until now, over 60 creators uploaded: 330+ free materials 90+ free brushes 100+ free models 500+ models in the Standard plan Without any login, you can use all of the… Continue Reading BlenderKit hits 1000 assets

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Free Unreal Marketplace Content for June

Every month the Unreal Marketplace team chooses some content that could be available for free for the next 30 days.  It gives artists even more resources to create at no additional cost. Here’s the selected free content for June 2019: Advanced Mission And Notification System V3 – Nocte Studios A  Blueprint system that can create notifications, missions, XP and level… Continue Reading Free Unreal Marketplace Content for June

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Product Visualization: #1 Plastic Materials

We look at how to create a clear plastic that doesn’t darken objects behind it,  play with SSS (Sub-Surface Scattering) and use per-material AO (Ambient Occlusion) to bring back some contrast for a more pleasing final product presentation! Source: blendernation.com

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Ivy tutorial for Blender 2.8

In this new tutorial, you can learn how to use Ivy generator in Blender 2.8, and how to take the results to another level with some of the free assets from BlenderKit.

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Raytracing in Unreal for architectural visualisation

Epic Games has uploaded a recording from a webinar titled “Ray tracing for architectural visualization” which covers setting up an Unreal Engine scene for ray tracing, using the Unreal Editor to toggle and test ray tracing scenarios, optimizing ray tracing features for real-time rendering, and some notes about hardware requirements. You can watch it on the Unreal… Continue Reading Raytracing in Unreal for architectural visualisation

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Placing cutout people in a 3D environment

A tutorial by VRayGuide offering tips on how to place images of cutout people in a rendered 3D scene using 3DS Max and Photoshop. Source: cgpress.org/archives/cgtutorials/placing-cutout-people-in-a-3d-environment

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Best Workstation GPUs for Rendering, Design, and Encoding in 2019

Graphics cards aren’t all about gaming, and professional CAD designers and renderers know that well. That’s where specifically designed workstation GPUs come into play. Workstation graphics cards have been in existence since the inception of GPU technology itself, and they’re here to stay. Designed to tackle heavy graphics workloads in a fundamentally different way to… Continue Reading Best Workstation GPUs for Rendering, Design, and Encoding in 2019

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Forest Pack for Unreal

Pixel Perfect Polygons has recently revealed its Forest pack for Unreal. The set will provide you with trees to build a forest, shrubs to fill in the views, boulders to create blockades, rocks to create interesting areas. You can also paint with landscape layers to automatically fill the ground with procedurally distributed ground cover, including ferns, dead… Continue Reading Forest Pack for Unreal

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UNIGINE 2.8 released

A new version of UNIGINE, a real-time engine that emphasizes features for engineering industries as well as entertainment, has been released with improved data streaming, cached shadows, a refactored editor and improved vegetation. Features in version 2.8 include:  Redesigned asynchronous data streaming to reduce performance spikes. Improved use of multiple CPU cores throughout the engine. UnigineEditor’s… Continue Reading UNIGINE 2.8 released

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Extra meshes and primitives to start your project, the best included free add-ons in Blender 2.8

This overview is for people not familiar with Blender at all or if you want to dig a bit more and do something new with less common primitives. A very rich choice of meshes and curves and ready-made objects to start your modeling, some of them are ready from the first time you start Blender,… Continue Reading Extra meshes and primitives to start your project, the best included free add-ons in Blender 2.8

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Blender 2.8 Magic in Minutes: Atlantis Space City Tutorial

This tutorial is targeted toward people who already know the blender basics and mainly focuses on creating something awesome very quickly to teach the large and essential pipeline and thereby make way for creative freedom and remixes by the watchers. 

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How to make and scatter rocks in Blender 2.80

Did you know Blender 2.80 comes bundled with a rock generator and an automated scatter add-on? Learn how to use it in this tutorial by Garagefarm.net. Whenever you create a 3D environment, whether it’s for your archviz, game or movie you might be in need of some rocks to scatter around. In this short video,… Continue Reading How to make and scatter rocks in Blender 2.80

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CGI for Product Advertising Using Blender 3D – Tutorial Series

Hi, This is Ram from Crossmind Studio. This is My first lecture in a series on 3d Production using software: Blender. In this lecture, I will take you through the process of using CGI for product advertisement using Blender 3D. Starting with the project planning and then moving on to 3D production, this series gives… Continue Reading CGI for Product Advertising Using Blender 3D – Tutorial Series

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Introduction To IK | Blender 2.8

This a video tutorial outlining how to rig a simple IK arm in Blender 2.8. This is part of a longer series called Rigging For Animation. This ongoing series starts from the very basics of rigging and works up to rigging full assets for animators. Here are the latest videos, Part 1 – an introduction… Continue Reading Introduction To IK | Blender 2.8

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