– Rusty Hazelden has released a new detailed 5 part series of tutorials titled The Art of RenderMan Volume 1. Watch it on YouTube.
Read more...Quadspinner has announced that Gaea is now out of its early-access phase and officially released. If you’ve yet to hear about Gaea, in a nutshell, it’s a promising looking new standalone landscape modelling tool that combines procedural heightmap creation techniques with artist directed erosion, akin to sculpting with the natural elements. Some of the highlights include: A hybrid layer… Continue Reading Gaea 1.0 now available
Read more...This tutorial was written by the amazing Neil McKnight Tools used 3ds Max, Unreal Engine 4 Environments are a multifaceted process, and here we shall discuss the workflow used to create a Mass Effect-inspired environment in 3ds Max and UE4. We will go over current-generation techniques that give the artist more freedom to iterate, and methods… Continue Reading How to create a Mass Effect-inspired sci-fi scene using 3ds Max and Unreal Engine 4
Read more... An advanced 20-minute tutorial explaining how to layout and render Cityscapes with RailClone, Forest Pack and 3DS Max is released by iToo Software. More info on the iToo Software website.
Read more...Learn how to model and render realistic grass in Blender 2.8 and Eevee! In this video, Steve Lund shares the tips and tricks that he’s learned over the years to creating great looking grass within Blender, and it takes just 15 minutes to get started!
Read more...The Team of Fortiche shared the details behind the production of the recent hit K/DA – POP/STARS. Incredible League of Legends animated video in retrospective. Most of the answers are given collectively by Arnaud Delord, Jérôme Combe, Pascal Charrue, and Hervé Dupont with Barthelemy Maunoury talking about animation. Introduction Author: Could you introduce yourself to us? Where are you based? What projects have you… Continue Reading Production of League of Legends K/DA – POP/STARS. Video by Fortiche
Read more...– Substance Designer may be difficult to master if you are a beginner that is why Allegorithmic has released a 25 part tutorial. It is divided into four chapters. Topics include workflow, exporting textures, creating height data, creating maps such as roughness, base color, node architecture, material layering, publishing sbsar files and more.
Read more...In this tutorial, 3D Tinkerer show you how to create some realistic honey with Blender’s fluid simulation! In this 30 minute video, he goes over how the blender fluid sims work and gives you a live demonstration on how to render your own realistic honey simulation. This video was created in the latest version of Blender… Continue Reading Creating a Basic Honey Simulation in Blender 2.8
Read more...Earlier this week, I arrived back home in chilly Ohio after spending a couple of days in Dallas, Texas. But I wasn’t just visiting the Lone Star State to enjoy the warmer temperatures – I was there to attend one of the biggest events in 3D software, SOLIDWORKS World 2019, which was held in the Kay… Continue Reading SOLIDWORKSWORLD 2019: Global R&D Team Discusses New and Improved Features in SOLIDWORKS
Read more...Epic Games has released a webinar recording in which they introduce Unreal Studio’s look-development tools and explain how they can be used to light, texture, and render an automotive asset in combination with Substance, and X-Rite. Scene files are provided should you want to follow along. Watch the tutorial on Epic’s blog.
Read more...Jonathan Hemmens shared the details behind his recent work in progress Will’s Room (Teen’s Bedroom) inspired by Cassie’s Room from Uncharted 4. Introduction My name is Jonathan (Jonjo) Hemmens, and I’m a 3rd-year student at Falmouth University, UK. I’ve spent the past two years specializing in Environment art and I hope to find a stable position in… Continue Reading Teen’s Room Interior Production
Read more...With 20 years in the market, ZWSOFT has a variety of mature and consistent products which have penetrated and established themselves in various areas of the global market. I have already written several reviews and articles dedicated to ZWSOFT’s products. Moreover, I am a CAD/CAM engineer “veteran,” with over 30 years of experience in this… Continue Reading ZWCAD 2019 Review: Improving User Performance with New Features
Read more...Without great presentation, even the most amazing render won’t shine. Here’s how to always showcase your artwork in the best light with Blender… Introduction A recent comment from a Blender modeler: “It’s funny how lighting just doesn’t feel so important.” So true. Especially for new 3D artists, creating in Blender is all about modeling and texturing. But… Continue Reading 5 Blender lighting & shading tips to make your renders pop
Read more...Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4. Introduction Hello, my name is Lucas DZIURA, I’m 19 and I’m currently a third-year student in Game Art at ArtFX, Montpellier, France. I started learning 3D on my own about one year and a half ago, and I’ve been in love with it ever… Continue Reading Crafting a Procedural Shield Generator
Read more...SketchUp is a very powerful 3D modeling software, especially loved by interior designers and architects. If in doubt whether or not to pay for the Pro, keep reading! The Basics Architecture model made in SketchUp Pro. Source: SketchUp School With its $695 price tag, SketchUp Pro definitely isn’t a cheap piece of kit – making the… Continue Reading SketchUp Free vs Pro – The Most Important Differences
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