3D News Blogs

What’s new in ZBrush 2019 – 45 part video tutorial

– Michael Pavlovich has released 3 hours of video explaining what’s new in ZBrush 2019. The tutorials are spread over 45 videos that can be watched for free on this YouTube playlist.

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Beginners Guide to Sculpting in 2.8 – Every Brush in Detail

In this video I break down the basics of sculpting in blender 2.8 and explain each brushes function in detail.  Source: blendernation.com

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V-Ray release new architecture showreel

– Chaos Group has released a new showreel of architectural work rendered with V-Ray. Source: cgpress.org

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Watch ‘Spring’, the Blender Animation Studio’s latest Open Movie

Spring is late this year. Covered by a sea of clouds, a valley stands still in the icy grip of winter. A shepherd girl and her loyal dog have to face ancient spirits in order to continue the cycle of life. Spring is the latest short film produced by Blender Animation Studio. Made in Blender… Continue Reading Watch ‘Spring’, the Blender Animation Studio’s latest Open Movie

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Epic Games Releases Unreal Engine 4.22

Cary, NC (April 2, 2019) – Epic Games today released Unreal Engine 4.22, including new features to push the boundaries of photorealistic and cinematic quality for real-time experiences. With features including real-time ray tracing, and improved build times of up to 165%, UE4 workflows continue to help game developers, enterprise users, and content creators produce… Continue Reading Epic Games Releases Unreal Engine 4.22

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Behind the Scenes: Link! Open your eyes!

Hi all, My name is Nhut Nguyen. I am living in Ho Chi Minh City, Viet Nam. Currently, I am working for a US-based mobile game company and I also do some freelance jobs on 3D illustrations and motion design. I have been working in motion design for 4 years with so much passion. I… Continue Reading Behind the Scenes: Link! Open your eyes!

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Modeling Characters from Comic Books

Franco Carlesimo gave a little talk about the way he works on 3D Character models made in ZBrush and rendered in V-Ray. Introduction Hi! I am from Mar del Plata, a coastal city in the province of Buenos Aires, Argentina. At the moment, I mostly do modeling for 3d printing. I also study anatomy, produce my own designs of… Continue Reading Modeling Characters from Comic Books

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Making Of ‘Zaid Space Station’

In these shots from the project authors were worked over one month, using Blender 3D cycle, for the exterior space and the UAE building. Authors used the Animax add-on for the building animation, 3Ds max vray and speed tree for the palms and the interior space station and nuke for tracking and compositing and camera projection. Source:… Continue Reading Making Of ‘Zaid Space Station’

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Procedural Nature Pack Vol.1 Free To Download

PurePolygons made the amazing procedural pack for UE4 available for everyone free of charge. Jacob Norris (the guy behind PurePolygons) has recently revealed that he made his amazing Procedural Natural Pack available for free. Previously, all of the PurePolygons tutorials were made entirely free on Gumroad. Procedural Nature Pack is a great tool, which allows you to… Continue Reading Procedural Nature Pack Vol.1 Free To Download

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Animated Hex Forcefield Tutorial

In this video author goes over the workflow used to create an animated hex forcefield in Blender 2.8.

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Physically Based Rendering in 3ds Max

– Autodesk’s Zap Anderson has released a new tutorial explaining PBR workflows in Max as well as tips for displaying PBR materials in the viewports. Source: cgpress.org

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GDC’19: Rapid Level Creation for Unity Mobile

At GDC 2019, Paul Ambrosiussen from SideFX showed a rapid and easy iteration workflow in Houdini that allows using sketches created in a paint application to generate 3D game levels in multiple styles for mobile games. Using this workflow the SideFX Games Team created a mobile game in Unity called “Drawy McTank Face” with several biomes. Paul showed how quickly we can generate… Continue Reading GDC’19: Rapid Level Creation for Unity Mobile

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Behind the Scenes: 100th Anniversary of Bauhaus

I am István Halász, I live in Hungary. I have a degree in architecture and am currently a freelancer dealing with investment management and planning. I have been dealing with computer architectural visual design ever since I got to know Blender in 2005. In recent years, both the software and the hardware environment have made… Continue Reading Behind the Scenes: 100th Anniversary of Bauhaus

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The Heretic Unity demo (GDC 19)

– Unity Technologies has released the first part of a new demo for Unity that demonstrates several new and recently added features of the game engine. In particular,  photorealistic humans are prominently featured alongside VFX, real-time lighting, post-processing and more.  This is not the final version, a longer cut is due out later this year… Continue Reading The Heretic Unity demo (GDC 19)

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Star Wars: Dark Forces Remade in UE4

Another Star Wars fan remake is on the way and there’s some Obsidian power involved. The new one is dedicated to Star Wars: Dark Force, a classic first-person shooter released by Lucasarts back in 1995. Obsidian’s Senior Environment Artist Jason Lewis is once again managing the project. There is also a separate project by the artist called Docking Bay 94 and… Continue Reading Star Wars: Dark Forces Remade in UE4

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