3D News Blogs

How to Make a Realtime CG Short Film Shot (Blender and Eevee)

A first of Martin Klekner’s Behind the Scenes videos aimed at breaking down the shots that he has created for the Heroes of Bronze “Before the Storm” teaser. He shows, how he used Eevee to assemble and render the shots in real time, with some tips on making these shots. Martin also shows his Substance… Continue Reading How to Make a Realtime CG Short Film Shot (Blender and Eevee)

Read more...

Afro Girl – Blender 2.8 Speed Sculpt – 1.5H

A 1h30mins speed sculpt in Blender 2.8. The time-lapse isn’t sped up much so you can see a good chunk of the process, enjoy! 

Read more...

Double sided shader Tutorial for Blender 2.8

In this Blender Tutorial, the author runs you through how to make and used a double sided shader, this works for both Cycles and EEVEE. 

Read more...

Crafting a Realistic Open Scene in Unity

Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more. Introduction My name is Djordy Donopawiro, I’m 24 years old from Zwolle, the Netherlands. I’m a 3rd-year student at Saxion University of Applied Sciences. As a kid, I always had a big imagination playing with wooden blocks, lego, etc. My… Continue Reading Crafting a Realistic Open Scene in Unity

Read more...

Blender 2.80 Eevee : Black Living Room

This 15 minutes video covers interior lighting and material setup in Blender 2.80 Eevee. It will give you step by step tutorial with clear narrative voice and closed caption in English and Bahasa Indonesia. The tutorial file is available here.  Source: blendernation.com

Read more...

Recreating Simon Stålenhag in UE4

Barry Legg did a breakdown of his UE4 environment Pierson’s Salvage inspired by Simon StÃ¥lenhag: working on master materials, using blueprint, Megascans, Substance Designer, and more. Introduction Hello, my name is Barry Legg. I live in Whitstable, a coastal town in South East England, and home of both Grand Moff Tarkin and Dracula. My background was in graphic design, and I was drawn more… Continue Reading Recreating Simon StÃ¥lenhag in UE4

Read more...

Open Beta of finalRender for Maya

Cebas Visual Technology has launched an open beta of finalRender for Maya. Let’s have a look at the tool. The toolkit introduces a new solution called BuildingBlocks which is basically a new approach to physically based shader creation in Maya, based on the raytracing core of finalRender for Maya. “Building Blocks breaks down shaders to their very… Continue Reading Open Beta of finalRender for Maya

Read more...

How to Design 3D Models for Medieval game in Autodesk Maya

Through these sessions, the viewer is going to learn how to properly use advanced modeling techniques needed for creating extra details to models( Modeling part ), how to set a UV mapping for texturing, how to texture models within Substance painter and create visually stunning models overall. Throughout the tutorial, the author shows a process… Continue Reading How to Design 3D Models for Medieval game in Autodesk Maya

Read more...

Uncharted 4: The Science of Off-Roading

GDC is just around the corner, so let’s remember why we love it so much. Check out a recording of a talk by Naughty Dog’s Edward Pereira who discussed different physical elements behind Uncharted 4’s 4×4. The physics there was just amazing, and it’s your perfect chance to get a closer look.  “In this 2017… Continue Reading Uncharted 4: The Science of Off-Roading

Read more...

Free Dungeon Pack for Unreal Engine

Have a look at another free pack for Unreal that contains over 350 models to build stylized dungeons for top-down and first-person games. Contains: Over 200 modular architectural parts – base blocks, walls, floors, arches, railings, columns, staircases and more; Ruined versions of main elements – walls, floors, arches etc; A set of props – furniture, barrels,… Continue Reading Free Dungeon Pack for Unreal Engine

Read more...

ZBrush 2019 released

Pixologic has announced the release of ZBrush 2019, a significant update that adds several new features including: Folders are now available, allowing users to group and organise SubTools. Actions like  Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more can be applied to an entire folder. A new Universal Camera that enables the user to… Continue Reading ZBrush 2019 released

Read more...

Creating a ‘Doom Planet’ – Blender 2.8 (EEVEE)

Moses Sunny shows in his tutorial how to create a full planet.

Read more...

Blackmagic Design Fusion 8.2 Review

Introduction Fusion has been around a long time but it seems that it has been flying under the radar for the past few years. The software began as an in-house project at Sydney-based NYPD in 1987. Eyeon Software was formed to commercialize it and started selling it with the name Digital Fusion in 1996, and… Continue Reading Blackmagic Design Fusion 8.2 Review

Read more...

Talking about Weapon Design with Linus Scheffel

– Linus Scheffel briefly talked about weapon design and shared some details of his Daewoo K5 Pistol. Introduction My name is Linus Scheffel. I am a 3D artist at DICE in Stockholm. I was born here in Stockholm and have only been doing 3D for about 4 years. I started out not knowing exactly what I wanted to do, I… Continue Reading Talking about Weapon Design with Linus Scheffel

Read more...

Creating a sandstorm simulation in 3DS Max

RedefineFX has released a new tutorial on how to create a sandstorm effect using Chaos Group’s Phoenix FD in 3DS Max. Exercise files are also available for free.

Read more...