3D News Blogs

Stylized Character Workflow with Zbrush

Elina Karimova shared her character workflow used in personal projects and tips and talked about her Dwarf project made with ZBrush, Photoshop, and Marmoset Toolbag. Introduction Hi! My name is Elina Karimova. I started to pursue CG in 2015, in my university days. I had been studying architecture and we were taught some courses on 3D, rendered architecture and infrastructure in 3ds… Continue Reading Stylized Character Workflow with Zbrush

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Creating Procedural Christmas Lights with Animation Nodes

“Hello, everyone! It’s a holiday season, so I think it’s a perfect time to create something procedural and Christmas-light-looking! Here is a two-part series on creating procedural Christmas lights, using Blender and Animation Nodes addon. This method is also useful for creating all kinds of tentacles and vines crawling along some surface.” Find more christmas 3D… Continue Reading Creating Procedural Christmas Lights with Animation Nodes

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Trippy 3D Art From the Early 90s

  Back in the early 1990s, 3D computer-generated art was still a new thing, a brave new breed of amateur artists emerged. They took up early 3D CGI (computer generated imagery) tools and created graphical works that they then shared on dial-up BBSes and CompuServe, an early online service. Over the years, I’ve collected dozens of these… Continue Reading Trippy 3D Art From the Early 90s

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Creating interactive Unity character animations and avatars [Tutorial]

The early Unity versions’ Legacy Animation System is used in Unity for a wide range of things, such as animating the color of a light or other simple animations on 3D objects in a scene, as well as animating skinned characters for certain kinds of games. In this tutorial, we will look at the basic settings for the Legacy Animation System.… Continue Reading Creating interactive Unity character animations and avatars [Tutorial]

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A New AI-Powered System Creates Impressive 3D Animations From Still Images

Algorithmically generated content can sometimes turn out to be hilariously nonsensical or remarkably dumb. But researchers at the University of Washington (one of whom sold her startup to Facebook) developed a system that uses machine vision to create indisputably cool 3D animations. The system, called Photo Wake-Up, creates a 3D animation from a single photo. In the paper, the researchers… Continue Reading A New AI-Powered System Creates Impressive 3D Animations From Still Images

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Breakdown: Sawed-Off Shotgun in Substance & Toolbag

Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag. Introduction Hello! My name is Alexander Sheynin, I’m a self-taught 3D artist from Tula, Russia; in 3D since 2016. Currently, I work for Dekogon Studios, creating assets for games. In this article, I’ll try to describe… Continue Reading Breakdown: Sawed-Off Shotgun in Substance & Toolbag

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Blender 2.8 Hardsurface Workflow with Substance Painter

In this video, Jayanam shows a workflow for creating a hardsurface low and high poly model with Blender 2.8 and then texture it with Substance Painter, where he bakes the high poly details into the low poly model to create mesh maps like Normal, Curvature or Ambient Occlusion. Source

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History of 3D Printing – Who Invented the 3D Printer?

We remember Gutenberg as the inventor of movable type and Edison as the inventor of the light bulb. Each made critical advancements, but each had important predecessors as well. And so it was with 3D printing. WHO INVENTED THE 3D PRINTER? Patent drawing from an abandoned French 3D printer. Source: static1.squarespace.com Charles “Chuck” Hull deservedly takes… Continue Reading History of 3D Printing – Who Invented the 3D Printer?

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Product Review: Vectorworks Architect 2019

Vectorworks Architect 2019 may not have a “star” new feature but as architect and reviewer John Helm note, it offers “a big bang for your buck.” The update offers a large range of superb improvements to existing workflows with new tech—like the new sculpting site modeling tools which can provide great fun with design. FALL… Continue Reading Product Review: Vectorworks Architect 2019

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9 Fulfilling Ways to Make Money as a 3D Artist

How do you want to make money as a 3D Artist? Shouldn’t we all be able to create what we can do best, are passionate about and especially what fulfills us and gives us purpose in life? I used to have so much fun creating my own 3D projects in school or at home. Now that I… Continue Reading 9 Fulfilling Ways to Make Money as a 3D Artist

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CGMA Student Project: Hair for Games

Greg Mourino shared his experience of taking CGMA’s course Hair Creation for Games led by Johan Lithvall and talked about the difference between the game and cinematic hair, its optimization, working with individual hair pieces and more. Introduction Hello! I’m Greg Mourino, a senior technical artist at Blue Sky Studios. I’m originally from New York and was briefly a math teacher in… Continue Reading CGMA Student Project: Hair for Games

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Behind the Scenes: Home Remodeling

My name is Jorge De Castro and I am a graphic designer who lives in Barranquilla, Colombia. I have been using Blender for about 4 years, learning it from YouTube tutorials and through experimentation. I usually use it for rendering and modeling for renders and 3D printing. I work in an architecture studio where everyone… Continue Reading Behind the Scenes: Home Remodeling

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Create a Large SLIME Simulation – Beginner Tutorial

Things get a little sticky in this beginner tutorial! Learn how to use Blender’s built-in fluid simulator to create a large animated slime simulation! With helpful tips on the best fluid settings, creating easy materials, and finishing the effect with some simple animating! Source: blendernation.com

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Crafting a Stylized PBR Dagger

Cordell Felix gave a talk on how he sculpted and hand-painted a stylized PBR Dagger in ZBrush and Substance Painter. Introduction Hey everyone, my name is Cordell Felix. I was born and grew up in Orange County, California. I’ve worked on titles like God of War 4, Battlefield, Bioshock, and a few other indie titles. I’m currently a Lead 3D… Continue Reading Crafting a Stylized PBR Dagger

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Desert Child: How I Faked Everything and Hopefully Got Away with It

I’m Oscar Brittain. I made a game called Desert Child. Desert Child is a hoverbike racing RPG out on Steam, Nintendo Switch, Xbox One, and PS4 on December 11th. Check out the trailer so we’re on the same page. I’ve been asked how I did all the faux-3D scaling and parallax effects in the game, and I wish… Continue Reading Desert Child: How I Faked Everything and Hopefully Got Away with It

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