3D News Blogs

Creating Complex Worlds in Substance Designer

Emrecan Çubukçu shared the details of his masterful materials made in Substance Designer: Pirate Island Material, Village Material, and Satellite Material. Introduction Hi, my name is Emrecan Çubukçu, I live in Ankara. I own a small digital studio Kreatin Studios that currently makes AR and VR software, especially focused on education. I started my software career with process control systems, measurement, and device… Continue Reading Creating Complex Worlds in Substance Designer

Read more...

Stylized Game Asset Creation Process

In this video, the author shows you guys the entire process of game asset creation. From base mesh modeling to setting up the asset in unreal engine. We hope you will enjoy this video and learn things along the way. Source: blendernation.com

Read more...

Meme drawings in Blender 2.8 Grease Pencil (beginner’s level)

Memes are extremely popular, kids love them. In this video we are going to show you how to use #blender to create a simple meme. Source: blendernation.com

Read more...

Substance for Maya 2.0.1 released

Adobe has announced the updated of its Substance plugin for Maya. Version 2.0.1  has been extensively rewritten and now supports the output of textures with resolutions up to 8K for the GPU engine and 4K for the CPU engine. Caching the output to disk has been improved with options to set the type to either LDR or HDR… Continue Reading Substance for Maya 2.0.1 released

Read more...

Behind the Scenes: Pirates Escape

Pirates Escape Project The motivation came from the Skyship Challenge promoted by CGBOOST and I stuck to my first simple idea: I would compose a ship, a floating island, a dragon and tell a story with those three elements. “And after plundering the island there they go in an attempt to escape. Storms or dragons do not seem… Continue Reading Behind the Scenes: Pirates Escape

Read more...

Unreal Engine 4.23 Release

Unreal Engine 4.23 is about to get released, and you can now try out the first Preview, available for download on the Epic Games launcher. The biggest thing, of course, is the new Chaos physics and destruction system, but there’s more to it. The update brings the Skin Weight Profile system, the new Unreal Insights Tool (Early Access),… Continue Reading Unreal Engine 4.23 Release

Read more...

A Sci-Fi Room: Blueprint, Lighting, Vegetation

Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans. Introduction My name is Thorsten Ruploh, I’m a 3D Artist and currently living in Berlin. My journey started in 2010 when I was moving here to start studying Game Design at the University of Applied Sciences. During my study, I got a broad overview… Continue Reading A Sci-Fi Room: Blueprint, Lighting, Vegetation

Read more...

Valkyrie Engine update, new tutorials, templates and more

TalanSoft has released an update to Valkyrie Engine, its tool for creating real-time applications aimed squarely at artists.  The update for windows includes actionable templates available directly from the Valkyrie launcher including AR, Architecture, and Graphical User interface,  the addition of tooltips to the editor without the need to hold down Ctrl,  new Decal & Post processing… Continue Reading Valkyrie Engine update, new tutorials, templates and more

Read more...

How to use Rigify rigging tool in Blender 2.80

Rigging has always been technical, but in this tutorial, I will be showing you guys how to set up the Rigify tool in Blender. The Rigify tool takes out the technicality of rigging and makes it more artistic. Source 

Read more...

Ghost Rider Sculpting in ZBrush

André Yamaguchi gave a short talk on how he created his Ghost Rider character: bike, clothes, pose, materials. Ghost Rider Ghost Rider was the character I’ve always wanted to model because he rides a motorcycle. I particularly like bikes and I’ve always wanted to make a statuette like that, however, it was something too complex for me and… Continue Reading Ghost Rider Sculpting in ZBrush

Read more...

Audio Visualization with Modifiers in Blender 2.8

In this video, Curtis is showing you how to create audio visualization systems using modifiers in Blender 2.8. You can download all of the .blend files for free here. 

Read more...

Google’s Free Game Builder for Beginners

Google has presented a new game called Game Builder that lets users craft simple games. You can put characters and scenery into an empty sandbox to construct a world, use preset commands to set interaction, and more. Free of charge, available on both Windows and macOS. The game is a title of Area 120, Google’s incubator for experimental… Continue Reading Google’s Free Game Builder for Beginners

Read more...

Using Props & Lighting to Build Mood in a Scene

Maarten Hof talked about his recent scene Shabby Back Alley: designing the space, lighting, and rendering in Blender EEVEE. Life Updates In the past year, I have been very chill in terms of personal projects. Now that I have a full-time job in the industry I wanted to take it slower – since I art for a living… Continue Reading Using Props & Lighting to Build Mood in a Scene

Read more...

Dreamscaper: Game Dev in UE4, Shaders and Animation

Afterburner Studios team talked about the development of Dreamscaper – a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.  Introduction We’re Afterburner Studios, based out of San Francisco (and Ontario). We’re three developers and a composer. Paul Svoboda handles all environment and characters. He previously worked as an Environment Artist… Continue Reading Dreamscaper: Game Dev in UE4, Shaders and Animation

Read more...

3ds Max 2020.1 out now with tear-off viewports and a new hotkey editor

Autodesk has released 3DS Max 2020.1 adding the ability to tear off viewports, a new hotkey editor, chamfer modifier improvements and more. Tear-off viewports, in particular, is an often-requested improvement for Max. The new feature allows the user to float up to 3 viewport windows across multiple monitors,  each of which is fully functional with its… Continue Reading 3ds Max 2020.1 out now with tear-off viewports and a new hotkey editor

Read more...