3D News Blogs

V-Ray Next Update 2 released for 3DS Max

– Chaos Group has announced the release of V-Ray Next update 2 for 3DS Max bringing V-Ray IPR enhancements and V-Ray GPU updates plus all new memory tracking reports and Debug Shading in IPR. Improvements to GPU and Cloud rendering include support for: Substance 2 maps, VRayCurvature texture,  VRayDistanceTex and VRayALSurfaceMtl shaders. Both V-Ray and V-Ray GPU gain… Continue Reading V-Ray Next Update 2 released for 3DS Max

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Google Stadia Gaming Service Revealed

A Stadia Pro subscription gives you 5.1 surround sound, completely free games, exclusive discounts, and 4K resolution for $9.99 a month.  To make it simple, Google Stadia makes it possible to play modern games on any screen that you own. Google’s servers will take over all processing power and deliver it to you via the cloud. You won’t… Continue Reading Google Stadia Gaming Service Revealed

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BlenderKit hits 1000 assets

We are happy to announce that the community-built BlenderKit database now offers over 1000 assets. All are ready to drag & drop in Blender in the Add-on. Until now, over 60 creators uploaded: 330+ free materials 90+ free brushes 100+ free models 500+ models in the Standard plan Without any login, you can use all of the… Continue Reading BlenderKit hits 1000 assets

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Free Unreal Marketplace Content for June

Every month the Unreal Marketplace team chooses some content that could be available for free for the next 30 days.  It gives artists even more resources to create at no additional cost. Here’s the selected free content for June 2019: Advanced Mission And Notification System V3 – Nocte Studios A  Blueprint system that can create notifications, missions, XP and level… Continue Reading Free Unreal Marketplace Content for June

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Product Visualization: #1 Plastic Materials

We look at how to create a clear plastic that doesn’t darken objects behind it,  play with SSS (Sub-Surface Scattering) and use per-material AO (Ambient Occlusion) to bring back some contrast for a more pleasing final product presentation! Source: blendernation.com

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Ivy tutorial for Blender 2.8

In this new tutorial, you can learn how to use Ivy generator in Blender 2.8, and how to take the results to another level with some of the free assets from BlenderKit.

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Raytracing in Unreal for architectural visualisation

Epic Games has uploaded a recording from a webinar titled “Ray tracing for architectural visualization” which covers setting up an Unreal Engine scene for ray tracing, using the Unreal Editor to toggle and test ray tracing scenarios, optimizing ray tracing features for real-time rendering, and some notes about hardware requirements. You can watch it on the Unreal… Continue Reading Raytracing in Unreal for architectural visualisation

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Behind the Scenes: Angry Panda

Hi! My name is Grigoriy Ischenko, and I’m a freelance 3d artist. I’m living in the Rostov-on-Don (it’s in southern Russia). I am a self-taught artist. Since my childhood, I dreamed of becoming a 3D artist after I saw the cinematics of the StarCraft. It was very impressive for me (it was the year 1997).… Continue Reading Behind the Scenes: Angry Panda

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Evening at Gnomon: Environments of Battlefield V

Join Gnomon on May 30th for an evening with DICE LA. Artists from the team behind Battlefield V will discuss creating environments for the game’s photorealistic world. Thanks to Tides of War, Battlefield V’ brought Tides of War — its live service which adds new gameplay modes and maps through post-launch updates, so the team continues to upgrade its title. During the… Continue Reading Evening at Gnomon: Environments of Battlefield V

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Placing cutout people in a 3D environment

A tutorial by VRayGuide offering tips on how to place images of cutout people in a rendered 3D scene using 3DS Max and Photoshop. Source: cgpress.org/archives/cgtutorials/placing-cutout-people-in-a-3d-environment

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Building an Indie Adventure with Houdini

Lune, the owner and the lead developer at Feline Arts, shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more. Introduction First of all, thank you for having me! As an artist and game developer, I find 80 Level one of my preferred sites to… Continue Reading Building an Indie Adventure with Houdini

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Blender 2.8 Architecture Workflow

In this tutorial, you will learn how to create the architecture inside blender 2.8. Source: blendernation.com/2019/05/23/blender-2-8-architecture-workflow/

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Eevee Test – Room

The scene comes from a short movie: “Lonely Boy”. Rendered with Eevee. Credits: Gabriel Tomczak, Becerra Thibault, Coeugniet Théo, Pagot Dimitri, Chenal Victor, Vanhoed Mariane, Allier Estrada Flore. Lonely Boy created by Hélèna Serra and Maxime Sabisik. Source: blendernation.com

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Alternate ways of making Scifi Panels

– Using Blender, this is another way to create scifi panels and works very well for curved surfaces.

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Sci-Fi Scene in UE4: Lighting, Texturing, Props

Marta Niemczynska did a breakdown of her Cyberpunk 2077 Fan Art Biohacker made in UE4: composition, perspective, lighting in reflective environments, texturing, and more. Introduction Hi, I’m Marta Niemczynska, aka Carabea. I’m from Poland but I moved to the UK in 2006 to start my first job as a 3D artist creating models for TV ads and kids programs. I lived… Continue Reading Sci-Fi Scene in UE4: Lighting, Texturing, Props

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