3D News Blogs

Behind the Scenes: Happy Egg Product Rendering

Background My name is Riley Brown and I’m a digital artist living and working in the US (currently Utah). While I work as a freelance digital artist, much of my time is devoted to personal projects, and the building of an online learning platform for digital artists, Akoview. I also work for a furniture and bedding… Continue Reading Behind the Scenes: Happy Egg Product Rendering

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Best Workstation GPUs for Rendering, Design, and Encoding in 2019

Graphics cards aren’t all about gaming, and professional CAD designers and renderers know that well. That’s where specifically designed workstation GPUs come into play. Workstation graphics cards have been in existence since the inception of GPU technology itself, and they’re here to stay. Designed to tackle heavy graphics workloads in a fundamentally different way to… Continue Reading Best Workstation GPUs for Rendering, Design, and Encoding in 2019

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Winter Retro Scene: Production Details

Martin Molnar talked about 1987 scene made in UE4 and described how he added the snow and worked on winter materials. Introduction Hi! My name is Martin Molnar, I’m a Level Artist and a Level Designer from Slovakia. I started with Level Design around 8 years ago in Counter-Strike Source’s Hammer where I started working on maps for a game mode called JailBreak which was… Continue Reading Winter Retro Scene: Production Details

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Forest Pack for Unreal

Pixel Perfect Polygons has recently revealed its Forest pack for Unreal. The set will provide you with trees to build a forest, shrubs to fill in the views, boulders to create blockades, rocks to create interesting areas. You can also paint with landscape layers to automatically fill the ground with procedurally distributed ground cover, including ferns, dead… Continue Reading Forest Pack for Unreal

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UNIGINE 2.8 released

A new version of UNIGINE, a real-time engine that emphasizes features for engineering industries as well as entertainment, has been released with improved data streaming, cached shadows, a refactored editor and improved vegetation. Features in version 2.8 include:  Redesigned asynchronous data streaming to reduce performance spikes. Improved use of multiple CPU cores throughout the engine. UnigineEditor’s… Continue Reading UNIGINE 2.8 released

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Extra meshes and primitives to start your project, the best included free add-ons in Blender 2.8

This overview is for people not familiar with Blender at all or if you want to dig a bit more and do something new with less common primitives. A very rich choice of meshes and curves and ready-made objects to start your modeling, some of them are ready from the first time you start Blender,… Continue Reading Extra meshes and primitives to start your project, the best included free add-ons in Blender 2.8

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Blender 2.8 Magic in Minutes: Atlantis Space City Tutorial

This tutorial is targeted toward people who already know the blender basics and mainly focuses on creating something awesome very quickly to teach the large and essential pipeline and thereby make way for creative freedom and remixes by the watchers. 

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A Deeper Dive into Auto-Tracking in SynthEyes

– Matthew Merkovich has released a detailed 3 part video series looking at the auto-tracking features of SynthEyes. Watch them on Vimeo (Part 1 | Part 2 | Part 3). Also released is the first part of a new series that examines the theory and practice of supervised tracking in SynthEyes. Source: cgpress.org

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How to make and scatter rocks in Blender 2.80

Did you know Blender 2.80 comes bundled with a rock generator and an automated scatter add-on? Learn how to use it in this tutorial by Garagefarm.net. Whenever you create a 3D environment, whether it’s for your archviz, game or movie you might be in need of some rocks to scatter around. In this short video,… Continue Reading How to make and scatter rocks in Blender 2.80

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How to Create an Improved Reflection Catcher

In this tutorial, the author shows you how to create a pretty nice looking “reflection catcher” for Blender 2.8 Cycles! Source: blendernation.com

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Realistic 3D characters in Maya

Autodesk has released a new set of tutorials for Maya in which 5 experts demonstrate their techniques for creating 3D characters. Watch the playlist on YouTube.

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A history of 3D texturing in video games

Senior environment artist, Ryan Benno, from Insomniac Games has put together a super informative Twitter thread It looks at the history of 3D texturing in video games, and it’s definitely worth a look if you’re interested in how games are put together or if you want to learn something new. Showing the evolution of texturing from the ’90s,… Continue Reading A history of 3D texturing in video games

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Chernobylite: Game Based on 3D-Scanned Chernobyl

Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobylite. The project inspired by Fallout, S.T.A.L.K.E.R. and Metro is being developed in Unreal Engine 4. Intro 80lv: Could you please tell us about your game studio? What other projects have you worked on, guys? The Farm 51 was founded in 2005 with a goal to create good-looking immersive first-person games that… Continue Reading Chernobylite: Game Based on 3D-Scanned Chernobyl

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CGI for Product Advertising Using Blender 3D – Tutorial Series

Hi, This is Ram from Crossmind Studio. This is My first lecture in a series on 3d Production using software: Blender. In this lecture, I will take you through the process of using CGI for product advertisement using Blender 3D. Starting with the project planning and then moving on to 3D production, this series gives… Continue Reading CGI for Product Advertising Using Blender 3D – Tutorial Series

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Introduction To IK | Blender 2.8

This a video tutorial outlining how to rig a simple IK arm in Blender 2.8. This is part of a longer series called Rigging For Animation. This ongoing series starts from the very basics of rigging and works up to rigging full assets for animators. Here are the latest videos, Part 1 – an introduction… Continue Reading Introduction To IK | Blender 2.8

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