In this tutorial, the author teaches how to animate and model a simple escalator in Blender 2.8. He created this model out of the need for a piece during 36 Days of Type project. Source: blendernation.com
Read more...Blend file walkthrough explaining how the author has made anime fire tornado FX for the 2018 September Simplicity Challenge. Source: blendernation.com
Read more...Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more. Introduction My name is Artem Brizitskiy, I am a 3D environment artist. I was born in USSR in a closed military town Sarov. It was the place where Russians had been making Tsar Bomba. I… Continue Reading Approach to Environment Design in AAA Games
Read more...A tutorial on creating the wireframe transition effect seen in the CG Geek intro! This effect works great in demo reels and for showcasing models!
Read more...Not sure how to 3D model a rope in Maya? Well, this tutorial would help! It covers the following Maya 3d Modeling Techniques: ► Working with Curves. ► Use of the Twist Deformer. ► Use of the Curve Warp Deformer. ► Create Overlapping UVs for easy texturing later. This Maya 3d Modeling tutorial is great… Continue Reading Maya 2019 Tutorial: 3d Modeling a Twisted Rope
Read more...It’s been something of a bumper crop of TyFlow tutorials this week , fortunately many of us have a long weekend to catch up. Here are VFX Academy’s contributions – so far they have released three separate tutorials explaining TyFlows GUI, the PhysX solver, and the grow options, plus a 3 part tutorial that shows how to… Continue Reading VFX Academy’s TyFlow Tutorials
Read more...The author is working on the chipped paint workflow for EEVEE. It’s quite a challenge as EEVEE doesn’t support the same nodes that Cycles does. Finally, it’s done and he will show the workflow and instructions for the actual materials. So, all you do is load the free KPACK INSERTS from KIT OPS PRO or KIT OPS… Continue Reading New Chipped Paint workflow for EEVEE + FREE KPACK to do it!
Read more...Background My name is Łukasz and I live in Poland. I’m a 3D artist specialized in hard surface modeling and technical art for games and real-time solutions. With over 12 years of experience, I was able to work on many projects for various clients such as Porsche, Mercedes, and MIT. Currently, I’m working as Lead… Continue Reading Behind the Scenes: Zorki
Read more...Joey Lenz and Phil Liu shared the details of their collaboration result – a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya. About the Artists Joey Lenz is a Senior Level Lighting Artist at Naughty Dog and Phil Liu is a World Artist working for Monolith Productions. They decided to band together on a personal piece and push their artistic and technical skills… Continue Reading Game of Thrones Intro: Armillary Sphere Production
Read more...– Quixel has released a new tutorial by Josh Powers teaching the new Mask Stack in Mixer.
Read more...Here is a video tutorial for the free texturing tool Materialize and how to use the generated PBR textures with Blender 2.8 for texturing a model after UV unwrapping it. … Continue Reading PBR Texturing with Blender 2.8 & Materialize
Read more...Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Read more...– Meet the updated DECALmachine from MACHIN3. The tool is a Blender addon, which through mesh Decals, helps with surface detailing in a very non-committal, non-destructive, UV-less way. Basically, it’s an alternative approach to hard surface texturing. Please note that… Continue Reading DECALmachine 1.8 Available
Read more...The Epic team has shared a new post on Unreal Engine 4.22 and what it brings in terms of real-time ray tracing and tools for film and video production. Let’s have a look. First, the newest version makes the engine the first one to leverage Microsoft’s DirectX Raytracing (DXR) framework, and take advantage of NVIDIA’s powerful RTX graphics… Continue Reading Unreal 4.22: Real-Time Ray Tracing & On-Set Tools
Read more...A simple tutorial about how to design in Blender 2.8 voxel style pixelated blocky landscapes or abstract geometries using two different techniques. The main subjects in this video are: Subdivisions, displace modifier, remesh modifier, camera depth of field in EEVEE and the fantastic Cubster addon.
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